Posted 19 years ago2005-06-06 22:15:15 UTCPost #113029
I can't figure out how to show my light inside Hammer. Actualy , i know i can make a light since i have seen it in-game. But i see all the wall in hammer unlit. Thanks.
Posted 19 years ago2005-06-11 01:16:18 UTCPost #113692
BSP Viewer is for HL1, not 2.
You need to compile your map to view your lights. To do this, hit F9 and the Compile window will appear. Hitting "Run" will compile the map. After the compile, you can open up HL2 and check out your map.
Posted 19 years ago2005-06-11 01:34:05 UTCPost #113694
Oh i know that.
and that is kinda long..... i mean , .... i don't know how to make lightning well yet , and i will be switching Hammer to HL2-ingame for life just for 1 light type?
Posted 19 years ago2005-06-11 15:58:29 UTCPost #113769
Why dont you make a group of light types, check how they look ingame and then decide which light type/setting to use? That'd be only 1 compile.
By the way, I doubt UnrealEd is easier than Hammer. I havent bothered using it since it crashed everytime I opened it. (it came with an original UT2003) Mappers will always find that other editors are harder when they know how to use one. I remember trying to make HL1 maps with Quark... it had some nice features but was a bit pointless overall.