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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
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water man
Created
19 years ago
2005-06-08 10:08:13 UTC
by
ish
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-06-08 10:08:13 UTC
by
ish
ish
Posted
19 years ago
2005-06-08 10:08:13 UTC
Post #113252
How do you make a npc look like water like they did in the counterstrike stress test yo.
ish
rat808
Posted
19 years ago
2005-06-09 00:30:42 UTC
Post #113346
...? npc-water? toy mean you make a cube with nodraw. then texture only the top with the water texture,"whichever suites your needs".
rat808
RabidMonkey
Posted
19 years ago
2005-06-09 00:49:36 UTC
Post #113349
The Predator model in the test uses a special material with a shader.
RabidMonkey
mapmapmapfapmap
Habboi
Posted
19 years ago
2005-06-09 07:05:36 UTC
Post #113395
Have you tried decompiling the map?
Habboi
Sticky White Love Glue
Seventh-Monkey
Posted
19 years ago
2005-06-09 13:55:19 UTC
Post #113439
habboi, Rabid already answered.
Seventh-Monkey
Pretty nifty
blackravent
Posted
19 years ago
2005-06-09 15:15:01 UTC
Post #113452
What material needs to be used?
blackravent
RabidMonkey
Posted
19 years ago
2005-06-09 15:56:50 UTC
Post #113458
The Predator material is defined VertexLitGeneric but if you redefine it LightmappedGeneric it would probably work.
RabidMonkey
mapmapmapfapmap
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