One minute solid... [closed] Created 18 years ago2005-06-11 09:23:08 UTC by Zat_AJ Zat_AJ

Created 18 years ago2005-06-11 09:23:08 UTC by Zat_AJ Zat_AJ

Posted 18 years ago2005-06-11 09:23:08 UTC Post #113728
Hi... I want to make a wall that is solid, and then when a muti_manger triggers it, it is able to pass through. Any ideas on how I might do this?

Thanks again.
Posted 18 years ago2005-06-11 09:41:05 UTC Post #113729
-Make a brush with the wall texture and make it a func_illusionary
-Make a door with the {blue or {invisible texture with a rendermode >> Solid and fxAmount>>100 or so

The player wont be able to cross the wall until the invisible door is open, so all you need to do is target the door with the multi_manager and make it stay open.
Posted 18 years ago2005-06-11 10:08:22 UTC Post #113732
Wow... that's a really good idea. But I don't want a wall... I want a bridge to become non solid. Well sort of. I want to make a laser that you can walk on. I have a func_wall as a clip brush and an env_beam going along the inside of the clip brush. Right now, I have the illusion that you are walking on the env_beam (laser), but I want to be able to turn the laser off, making whomever is walking on the laser to fall.

Is there no way to trigger a func_wall to become not solid?
Posted 18 years ago2005-06-11 11:47:52 UTC Post #113743
Erm... use a func_wall_toggle (the name kinda gives it away).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-11 12:42:43 UTC Post #113751
ok... so I have it as a func_wall_toggle

Now what? Give it a name and target it with a multimanager?
Posted 18 years ago2005-06-11 12:47:21 UTC Post #113754
or with a button.
Luke LukeLuke
Posted 18 years ago2005-06-11 13:09:12 UTC Post #113757
Some initiative?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-11 13:09:54 UTC Post #113758
Env_render works fine with dissapearing things...
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-11 14:36:14 UTC Post #113765
Ok... seems to work fine. Thanks. I had to make a small little box with a texture and bind it with the func_wall_toggle because the clip brush was the only texture and it wouldn't let me compile it because it had no visible brushes. Thanks for the help y'all.
Posted 18 years ago2005-06-12 04:43:18 UTC Post #113856
Yes, but Env_render only makes them invisable!! :( Func_wall_toggle accully disappears(but still can be toggle when it is invisable)!! ;)
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