CS map problem Created 18 years ago2005-07-01 06:24:26 UTC by chrono672 chrono672

Created 18 years ago2005-07-01 06:24:26 UTC by chrono672 chrono672

Posted 18 years ago2005-07-01 06:24:26 UTC Post #118045
i made a map with an elevator for cs. How to make the elevator go to the place it starts when round ends?? my elevator still moves after the round end
Posted 18 years ago2005-07-02 15:57:15 UTC Post #118258
I would honestly have to suggest you decompile cs_siege. Use WinBSP and have a look. The brushes it produces will be nasty, but you should be able to get a hang of the entities.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-03 06:40:43 UTC Post #118305
You need to target it with something that activates at every start of round, for example a simple door (not accesible for the players to prevent further unwanted elavator movement of course). You can try that but I'm not sure it will solve the problem.
With the Source trigger system this would be so much easier to do :(
Posted 18 years ago2005-07-03 08:14:24 UTC Post #118313
Kasperg, that way, surely if it weren't used at all by players, it'd be in alternate locations every round?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-03 11:44:51 UTC Post #118366
Probably, that's why I said I wasnt sure...
I dont like saying so, but the best solution to problems with elevators in maps is simply not using them, as they are most likely to be buggy or make gameplay much less fluid. (I'm thinking about the lifts in my maps warpcore and amenaza)

Back to the topic: I assume this elevator in your map stops at several places? I also dont know what you mean by "my elevator still moves after the round end"
You must be logged in to post a response.