Raiseing water? Created 20 years ago2004-01-11 23:10:07 UTC by Outlaw Outlaw

Created 20 years ago2004-01-11 23:10:07 UTC by Outlaw Outlaw

Posted 20 years ago2004-01-11 23:10:07 UTC Post #11723
How do I create raiseing water?
Posted 20 years ago2004-01-12 04:47:56 UTC Post #11750
Turn your water into a func_water entity, give it a name and a speed and some lip.... something like "your a bad brush" :-)
Trigger it, and hey presto it went sideways and dissapeared....
You will figure it out. Func_water makes it act sort of like a door. Treat it as a moving brush and set it up accordingly.
Posted 20 years ago2004-01-12 14:30:56 UTC Post #11797
eh, im sure i replied to this :zonked:

We were on at the same time and I didn't see anything?(ed:Andy)
Posted 20 years ago2004-01-12 17:36:10 UTC Post #11839
Also have a look at Flooding a room at Handy Vandals site.
Posted 20 years ago2004-01-12 18:27:13 UTC Post #11846
Great thanks like always Andy!
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