Terrain Created 18 years ago2005-07-06 14:37:05 UTC by The Killer The Killer

Created 18 years ago2005-07-06 14:37:05 UTC by The Killer The Killer

Posted 18 years ago2005-07-06 14:37:05 UTC Post #119163
I am trying to make terrain by following the tutorial 'terrain' but i keep on gettin 'invalid objects' and when i fix them they kinda delete the whole block i am working with rofl so i was wondering is there any 'easy' or 'simple' way ofstopping this from happening?
Posted 18 years ago2005-07-06 15:08:14 UTC Post #119166
Please put a map with that problem into the vault, and Ill look at the specific problem. They are all different.

You are using the triangle technique used by Pepper right?
Posted 18 years ago2005-07-06 15:50:47 UTC Post #119174
it can happen easily, look at atoms vertex manipulation tutorial No.1, it explains about invalid solids. Once you know what cause them you can avoid them
38_98 38_98Lord
Posted 18 years ago2005-07-06 15:55:16 UTC Post #119176
You are probebly using too thin or small triangle! Look in my example map on destroyable mines- http://twhl.co.za/mapvault_map.php?id=2982 -it may help! :)
Posted 18 years ago2005-07-06 18:26:25 UTC Post #119249
One fix method, as explainded by Pepper or Rabid, was to take that nasty invalid, and make the same shape out of two seperate brushes; basically out of spikes/wedges, instead of 1 cube-shaped.

I still have this same problem with this when trying to make cockpit canopys, or similar shaped items, that taper and curve in. :(
Posted 18 years ago2005-07-06 18:34:04 UTC Post #119251
An easier way to use the method that i learned from messing around with it would be to go into the 3d view first. With vertex manipulation mode on and a triangle brush selected in 3d mode you can easily select which corner you want to manipulate. Than look in one of the side or front graph views and manipulate it in that. This allows you to move it up and down w/out it going all side to side and everything.Trust me it works 100 times better than doing it in the 3d view. :|
Posted 18 years ago2005-07-06 20:33:29 UTC Post #119269
Try using transelation insted of vetex manupilation! Thats how I do it! :)
Posted 18 years ago2005-07-06 22:40:01 UTC Post #119291
Err, it's almost impossible to get invalid solids whilst using the triangle technique unless you really fuck something up pretty bad.

Post in problem maps, and we shall examine it.
Trapt Traptlegend
Posted 18 years ago2005-07-06 23:31:28 UTC Post #119297
I'll examine it to and see how it can be fixed! :)
Posted 18 years ago2005-07-06 23:53:29 UTC Post #119300
One tip mentioned in the tutorial is frequently checking for errors. It really helps, trust me.
AJ AJGlorious Overlord
Posted 18 years ago2005-07-07 06:07:23 UTC Post #119337
If you're going to make fun of Ant make a different thread for me to close dammit!!

Sincerely, Rabideh
Instant Mix Instant MixTitle commitment issues
Posted 18 years ago2005-07-07 10:48:24 UTC Post #119406
Invalid solids are annoying. I always try to avoid terrains. At least until i can get my skills up to scratch. If your not that good that map a new map without saving, use the triangle technique and make something like a hill. Or a ditch, look for errors, once you get past errors, look at how good it is through the camera. And edit it. Its good practice. Then, when you think you should test it out in the game just save it and put a skybox round it or something and see how it is
38_98 38_98Lord
Posted 18 years ago2005-07-07 17:35:36 UTC Post #119502
I am trying using the terrain generator in nems tools but failing miserabully i tryed also to make a cave with it got the top half and bottom half i hadto use QuArK so i downloaded it and it doesnt work for the simple fact I need quake :zonked:
Posted 18 years ago2005-07-07 17:40:51 UTC Post #119505
Blerrrmmm D:. Whenever i make terrain, I keep getting annoyed because I always end up having pointy walls at the edges.
Posted 18 years ago2005-07-07 18:40:58 UTC Post #119514
Hmm.. well, I would offer you the jnzhl tutorial on terrain.. but I don't have it. I'll make a pic for you instead.
User posted image
Posted 18 years ago2005-07-07 20:57:49 UTC Post #119540
You didn't have to cut all the squares into half it will increase the base patches number! :P
Posted 18 years ago2005-07-07 21:28:33 UTC Post #119542
Er.. You HAVE to cut them in half or you'll get invalid solids, nub.
Trapt Traptlegend
Posted 18 years ago2005-07-07 21:36:17 UTC Post #119545
If you make a one slope with no turns in it then you don't have to! You need it only for the turns! Check my example map on destroyable mines and see what I mean! In my example on burrowing headcrabs I united the areas that has no slopes!! :lol:
Posted 18 years ago2005-07-07 21:37:26 UTC Post #119546
Here they are- http://twhl.co.za/mapvault.php?author=2202 -my example maps of course! :P
Posted 18 years ago2005-07-07 21:41:47 UTC Post #119547
I'd hardly call it 'terrain' if it had no turns.
Trapt Traptlegend
Posted 18 years ago2005-07-07 22:07:36 UTC Post #119550
Well but you don't need to clip all the squares! ;)
Posted 18 years ago2005-07-07 23:33:55 UTC Post #119563
Er... yes you do. :x
Trapt Traptlegend
Posted 18 years ago2005-07-07 23:37:59 UTC Post #119564
You clip one square and clone it. Simple.
AJ AJGlorious Overlord
Posted 18 years ago2005-07-07 23:52:14 UTC Post #119566
No I just build a big block and clip it! When I'm finished with making the small squares I start building the the hills! Anyway if you clip before you make the turn how do you know you should clip it in that direction! Maybe it is seposed to be in the oppisite direction? :P
Posted 18 years ago2005-07-08 01:39:47 UTC Post #119580
Stop it!
Posted 18 years ago2005-07-08 06:22:15 UTC Post #119627
rofl ZL thats 6 triangles not 5 :nuts:
Posted 18 years ago2005-07-08 06:48:18 UTC Post #119644
also anyone who uses terrain generator

where do i get .wads that are outside textures because it cant hande half-life.wad
Posted 18 years ago2005-07-08 21:02:49 UTC Post #119774
Whats a lie? Anyway looked at the tutorial and noticed that I don't do it like they say but it turns out nice!! Anyway nice map Onslaught! ;)
Posted 18 years ago2005-07-09 03:36:24 UTC Post #119803
And I checked the map and I must say that it's not that good! Anyway my method is better! :P
Posted 18 years ago2005-07-09 03:58:00 UTC Post #119805
Not cliping everything from the start into trinangles,leaving it as squares! And when you build a turn then clip some of the squares in the direction of the turn! ;) In my eample maps you can see that clearly- some of the squares are left alone!
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