Malformal face Created 19 years ago2005-07-07 07:56:20 UTC by Daubster Daubster

Created 19 years ago2005-07-07 07:56:20 UTC by Daubster Daubster

Posted 19 years ago2005-07-07 07:56:20 UTC Post #119361
Ok, I wanted to compile my map and I got this err.

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Malformed face (2747) normal @
(-2278.00, 1325.00, 90.00)
(-2278.00, 1328.00, 90.00)
(-2278.00, 1328.00, 90.67)
(-2278.00, 1324.96, 90.67)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

It says that I should check my map for errors. So how come, when i press ALt+P I get a dialog, saying "no errors were found"?? :(
Maybe I should try finding the face manually. Any1 know any ways of doing that or any solutions for this problem??
All help would be apreciated...
:)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-07 08:15:51 UTC Post #119367
Use the coordinates to find the problematic brushes.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-07 08:17:40 UTC Post #119369
How do I do that? :confused:
I don't know where the coordinates are shown... :lol:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-07 08:28:22 UTC Post #119373
At Tommy14 it says that I'll have to find the malformed face myself sometimes, but it doesn't say how... :(
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-07 08:40:28 UTC Post #119375
The coordinates are the little numbers on the lower right of your Hammer screen. However, only 2 sets of coordinates show up at any given time, dependent on what which view window your mouse pointer is pointing in--xy, xz, yz.

(-2278.00, 1324.96, 90.67) Where:

x = -2278.00
y = 1324.96
z = 90.67

Firstly in the xy window, find the first 2 sets of coordinates, like looking straight down on a flat plane. Then use one of the other 2 windows, which include your third coordinate, to find how high/low your problem maker is on the z plane.

Hope helps. :)
Posted 19 years ago2005-07-07 08:45:21 UTC Post #119380
Thx for explaining! I think I've found it! :D
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-07 08:47:38 UTC Post #119382
w00t!!!! It compiled!!! It compiled!!! Thx, rowleybob!! :D
Daubster DaubsterVault Dweller
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