Area34B - What you think?? Honest Created 19 years ago2005-07-12 16:14:23 UTC by alexb911 alexb911

Created 19 years ago2005-07-12 16:14:23 UTC by alexb911 alexb911

Posted 19 years ago2005-07-12 16:14:23 UTC Post #120470
im completely new to mapping, an may ave even put this in the wrong place, but what do you fink (Honestly!!) Features are - -

upstairs area- working blinds.

TVScreen turns on on button press and computers come out of ground

benches/tables (custom built!!) go into ground when floor opens up (func_door)

behind camera (whoopS!) - working lift with multiple entities (doors move with lift thing.) Any texture, lighting, etc comments would be MUCH appreciated. Thanks lot guys. :lol:

http://img333.imageshack.us/img333/2726/area34b4ey.png
Posted 19 years ago2005-07-12 16:28:39 UTC Post #120472
Looks fairly neat and tidy. Lighting is the worst bit. Read the Light and Texture Lighting tutorials!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-12 16:34:23 UTC Post #120473
Ceiling needs some work, and you could do some nice curves and such on the walls and corners.

Lighting need some contrast.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-12 21:32:09 UTC Post #120491
Learn how to use texture lightning!
Posted 19 years ago2005-07-12 22:10:53 UTC Post #120493
If you don't want to use texture lighting (I would though) at least construct something so it looks like the light has a source.

By the way, that avatar is disturbing. :P
AJ AJGlorious Overlord
Posted 19 years ago2005-07-13 03:34:28 UTC Post #120514
Looks, ok... But the prefabs repeat too much... At least try making the cpus look different from each other... Anywho - for a first try, it's good. :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-13 11:24:10 UTC Post #120590
thanks alot guys. ill post back a redo soon. :cool:
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