Created 19 years ago2005-07-19 01:58:22 UTC by Soup Miner
Well, it depends on what you mean by "playing half-life".Half Life:
LOL HL:SOh it's a joke alright, but BM:S isn't ;]
all those props and models feel so soullessBut you dont have to use them if you dont want to You could still make a source map like you did with the HL engine. I actually think that props are a nice addition, and much better than prefabs cough
and DoD:SArrggh! Don't remind me of that one again..
I just don't like that ragdolls passes through (does not collide) with physical objects, like barrels, or, wheels.As far as I know, there's a console command for that. It surely is possible but is it worth the extra CPU usage. Personally, I think not.
Source is a good engine, but all of the games/mods based on it suck right now. The only one that looks promising to me is Black Mesa: Source.Yay~
As far as I know, there's a console command for that. It surely is possible but is it worth the extra CPU usage. Personally, I think not.That's cl_ragdoll_collide, making ragdolls collide with each other. It's well worth it.
Why didn't valve put that in the settings?Because, I imagine, that setting would slow down some machines quite a bit. Just imagine the amount of calculation it requires to figure out collision with more than one phys objects.