Impenatrable walls / -wadincluded Created 19 years ago2005-07-19 11:28:50 UTC by Smores Smores

Created 19 years ago2005-07-19 11:28:50 UTC by Smores Smores

Posted 19 years ago2005-07-19 11:28:50 UTC Post #122051
I was making a map with a one way window kind of thing, but i dont want them to be able to shoot threw the oneway window. I was wondering how i would do this, ive been trying differnt things but none of them have worked.

I was also wondering how i use the -wadinluded command so that i dont have to worry about giveing out any wads for my map.

Thanks for any answers!!!
Posted 19 years ago2005-07-19 12:45:28 UTC Post #122058
Just put a null texture on one side. You cant shoot through nulls. As for wad including. Heck, I enver figured out the parimeters for that, I always do it with batch compiling. Makes it so much easier.
http://nemesis.thewavelength.net/index.php?p=3
Posted 19 years ago2005-07-19 12:59:14 UTC Post #122060
-wadinclude wadname

That belongs in the CSG command line.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-19 13:31:51 UTC Post #122071
Don't include the .wad extension with -wadinclude, by the way.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-19 14:53:36 UTC Post #122094
Ok, I know how to do the -wadincluded thing now thanks you you guys and a tutorial on it, but i dont understand the null texture, can it be null and still be invisible??? I want to make the see through part of my map still see through but non shoot through-able.. if you could show me an exaple pic it might help me understand quicker. Ill up load my map (prolly a really crappy one by your standards lol) so you guys can take a look at it to see what i mean. :D
Posted 19 years ago2005-07-19 14:56:56 UTC Post #122096
Well, for that, all you need to do is turn any old brush into a func_wall, rendermode 'texture', render amount 0. That'll give you a totally solid invisible brush.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-19 15:08:12 UTC Post #122099
Ok, Ill try that, the map is also uploaded now, I almost think i should start a text file on how to do things like : func_wall, rendermode 'texture', render amount '0' = Totally Solid Invisible Brush : It would help me remember how to do things and i wouldnt have to spend all day trying to figure it out lol!!!!

I tired the texture 0 thingie but it didnt seem to work....
Posted 19 years ago2005-07-20 17:14:40 UTC Post #122357
Well, you can't've selected "texture" then. Definitely render amount, not render FX amount?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-20 20:41:17 UTC Post #122377
If what you mean is that you don't want the grunts to see you in the room, then here: http://twhl.co.za/mapvault_map.php?id=2408
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-07-20 22:44:53 UTC Post #122386
I made the brush texture '{Blue' so it was invisible, rendermode 'Texture' and FX Amount '0', but its still not bullet proof....

Im going to try:

I made the brush texture '{Blue' so it was invisible, rendermode 'Solid' and FX Amount '0' :confused:

No luck, and i dont know what to try next???
Posted 19 years ago2005-07-21 00:57:21 UTC Post #122393
What mod is this?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 03:13:34 UTC Post #122412
Try using the null texture! :glad: It's allways invisable!!
Posted 19 years ago2005-07-21 15:46:56 UTC Post #122563
Its for Counter-Strike 1.6 and I dont know anything about null textures, im going to try to look it up now... also isnt there a way to edit posts??? i dont like double posting.. :zonked:
Posted 19 years ago2005-07-21 15:50:06 UTC Post #122564
Post editing will be available in the next few days, but I combined your posts anyway.

With CS, pretty much the only way, as far as I know, seems to be thickness. You might have better luck at a CS-specific map resource like Counter-Map or suchlike.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 16:29:44 UTC Post #122570
just do the func_wall thing, but it's not texture 0, it's texture 255. Take the brush you want see-through, make it a func_wall, put a {blue texture on the side you wanna see-through, and a glass texture on the other side, or a wall texture, whatever effect your trying to accomplish, then turn render mode to texture, and render fx to 255. I've done it quite a few times, it works easily, hope this helps.
Posted 19 years ago2005-07-21 16:48:43 UTC Post #122578
You mean rendermode solid, amount 255. That's for masked stuff, blue-d images.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 18:17:07 UTC Post #122593
or, like mentioned earlier, just make one side null, and the other side whatever texture you want it. that way you don't even have to tie it to any sort of entity
Posted 19 years ago2005-07-21 19:08:42 UTC Post #122601
I DONT UNDERSTAND THIS NULL STUFF, I TRIED LOOKING IT UP BUT I HAVENT FOUND ANY INFO ON IT!!!! stupid null, and stupid caps lock!!! :zonked: :cry: :aghast: :confused: :x :( :nervous: :tired:
Posted 19 years ago2005-07-22 00:59:28 UTC Post #122615
Posted 19 years ago2005-07-22 01:15:16 UTC Post #122617
The null texture discards of the face,and because of that makes it invisable, it's on but it doesn't meen you can walk through it! :glad:
Posted 19 years ago2005-07-22 12:49:21 UTC Post #122741
Impenetrable walls are like this.

The HL1 engine allows bullets to go through walls. We all know that. But bullets only travel through them for certain distances. How ever, if your place two walls together with a small gap between them, the bullet will not go thorugh the second wall. The bullet will simply hit the second layer and disappear. Easy as that. If you care about r_speeds, you can even null the inside walls of the gap. ~Presto
Rimrook RimrookSince 2003
Posted 19 years ago2005-07-22 13:41:44 UTC Post #122756
Have you actually tested that in CS, Rimrook?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 22:59:49 UTC Post #122856
Yeah, the more i try to make it bullet proof, the crappier my map keeps getting....its kinda a shame too, it wouldn't be the greatest map, but a more unique one though....for an aim map anyways....
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