compiling errors! Created 19 years ago2005-07-21 12:42:39 UTC by paintballa7786 paintballa7786

Created 19 years ago2005-07-21 12:42:39 UTC by paintballa7786 paintballa7786

Posted 19 years ago2005-07-21 12:42:39 UTC Post #122503
Im so frustrated trying to compile. I rely on my friend to compile my maps and i dont want to have to do that. I am trying to compile it through hammer, and i am relativly positive that everything is set up correctly. But i still get the errors when i goto compile. If someone could take a look at this and let me know what they think id appreciate it.

** Executing...
** Command: Change Directory
** Parameters: "C:program filesValveSteam"

** Executing...
** Command: C:PROGRA~1ZHLThlcsg.exe
** Parameters: "c:program filesvalve hammer editormapsrobotssa"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1ZHLThlcsg.exe "c:program filesvalve hammer editormapsrobotssa"
Entering c:program filesvalve hammer editormapsrobotssa.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.23 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.17 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 51 used textures, 100.00 percent of map (3116 textures in wad)
Including Wadfile: program fileszhltzhlt.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
added 8 additional animating textures.
Texture usage is at 0.47 mb (of 4.00 mb MAX)
6.95 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1ZHLThlbsp.exe
** Parameters: "c:program filesvalve hammer editormapsrobotssa"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1ZHLThlbsp.exe "c:program filesvalve hammer editormapsrobotssa"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-483,-497,-158)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

4.25 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1ZHLThlvis.exe
** Parameters: "c:program filesvalve hammer editormapsrobotssa"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1ZHLThlvis.exe "c:program filesvalve hammer editormapsrobotssa"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsrobotssa.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1ZHLThlrad.exe
** Parameters: "c:program filesvalve hammer editormapsrobotssa"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1ZHLThlrad.exe "c:program filesvalve hammer editormapsrobotssa"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsrobotssa.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsrobotssa.bsp" "C:program filesValveSteamSteamAppspaintballa7786counter-strikemapsrobotssa.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsrobotssa.pts" "C:program filesValveSteamSteamAppspaintballa7786counter-strikemapsrobotssa.pts"

The command failed. Windows reported the error:
"The system cannot find the path specified."

** Executing...
** Command: C:PROGRA~1ValveSteamSteam.exe
** Parameters: +map "robotssa" -dev -console
Posted 19 years ago2005-07-21 12:48:48 UTC Post #122504
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-483,-497,-158)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated
Have a look at this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 12:53:32 UTC Post #122505
you have old compilers download ZHLT 3.2 from somewhere here.
Posted 19 years ago2005-07-21 15:09:28 UTC Post #122540
The LEAK isnt the probelm. and SpaG, i deleted my old zone tools, and also reinstalled the ones from that link you gave me, and i checked all of my "Build Programs" options and all of that is set up correctly. WHAT IS GOING ON!!?? If i take screen shots of my setup in hammer, would someone be willing to check them out and make sure its alll set up correctly? this is getting annoyting.
Posted 19 years ago2005-07-21 15:22:10 UTC Post #122547
It must be the leak for there aren't any other problems! :lol: Fix it and then check if still there are problems! :glad:
Posted 19 years ago2005-07-21 15:27:03 UTC Post #122550
im ABSOLUTLY sure its not the leak. Because i have sent the map to my friend who compiles my maps. He has compiled the mapbefore in hammer with no problems. How the hell do you read the pointfile anyways.
Posted 19 years ago2005-07-21 15:40:27 UTC Post #122558
Fix the leak first. There's no point in compiling otherwise.

Read the article I linked to properly.
Seventh-Monkey Seventh-MonkeyPretty nifty
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