I have created a rotating door entity and set it up to open normally in the z-axis. I created the door brush as the fence texture so that it is semi-transparent (see through) in game. In game the door appears properly and will open properly from either direction. However, after the door has been opened once, I can only open it again by "using" when facing one direction. So the door opens normally from one side, but from the other side i must face away from the door to open it. It remains this way no matter what i place the settings at and i must always face east to open the door. How can I get the door to open by facing it from either side while still "using" it?
Blue