Global Trams Created 19 years ago2005-07-24 12:49:29 UTC by Slayerwraith Slayerwraith

Created 19 years ago2005-07-24 12:49:29 UTC by Slayerwraith Slayerwraith

Posted 19 years ago2005-07-24 12:49:29 UTC Post #123172
I need a quick explanation on how to make the same entity (func_tracktrain) have a 'Global status' and move on to the next level. Like how they did in the beginning of HL1. Please help.
Posted 19 years ago2005-07-24 12:52:43 UTC Post #123174
It's not good to do this, but suspiciously looks around you might decompile the Hl1 maps with teh tram and look how it was done... :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-24 12:56:02 UTC Post #123176
I don't think I have the right tools to do that
Posted 19 years ago2005-07-24 13:01:10 UTC Post #123180
Get them, then. Have a look at the Links page.

Daub., I think it's generally considered acceptable to peek at VALVe's stuff.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-24 13:50:07 UTC Post #123215
got the tools, looked at the maps, and still made no sense
:(
Posted 19 years ago2005-07-24 15:30:41 UTC Post #123230
I think they its a one way transition, so that means you respawn in a new train each time you changelevel. You tryed that?
Posted 19 years ago2005-07-25 01:19:56 UTC Post #123298
Yes, I've been doing that thus far, but only becuase I couldn't do it before. But I want to do it this way becuase if you changelevel and put a new train in, your player drops for a split second and appears inside the new tram, so you have to raise the first tram up higher or second tram lower so you have free falling space.... and I don't want that
Posted 19 years ago2005-07-25 03:40:18 UTC Post #123323
You notice every load point the tram has to accelerate again and makes the sound.. I would just make a new tram every level and make a trigger_auto start it right when you load up. Go in close to make the start just 1 unit off of the start of the tram.. 0 and you may get stuck, but the 1 unit fall shouldnt be that noticable
TheGrimReafer TheGrimReaferADMININATOR
Posted 19 years ago2005-07-25 04:52:10 UTC Post #123339
or you could give the tram a global name, in the level you switch to copy and paste tram and set it up and all that and give it the same global name. And put it in the same position as the other tram where it ends. But the grimreafer's solution does the same thing
38_98 38_98Lord
Posted 19 years ago2005-07-25 06:36:34 UTC Post #123365
Yep.. Use 2 different trams.. It would be the easyest... :tired:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-25 23:57:39 UTC Post #123577
ok i waS MAKING THE SAME THING :
1: make you train give a name and a GLOBAL NAME
2:put both train in the 2(of more) maps the train goes to
make sure the names mach and it worked for me
that way it will go through level change!!
Posted 19 years ago2005-07-26 11:11:31 UTC Post #123673
thanks!
Posted 19 years ago2005-07-26 11:13:27 UTC Post #123674
So simple! :o :o :o :o I'm speachless!!! :o
Posted 19 years ago2005-07-26 11:25:55 UTC Post #123676
or you could give the tram a global name, in the level you switch to copy and paste tram and set it up and all that and give it the same global name. And put it in the same position as the other tram where it ends. But the grimreafer's solution does the same thing
ok i waS MAKING THE SAME THING :
1: make you train give a name and a GLOBAL NAME
2:put both train in the 2(of more) maps the train goes to
make sure the names mach and it worked for me
that way it will go through level change!!
seadao, i had posted the same thing on 25th :P
38_98 38_98Lord
Posted 19 years ago2005-07-26 14:07:22 UTC Post #123695
Yea but his was simpler
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