Hi..yeah im back whit my problem making a time counter!
Last time i postede this, i was tolde about game_text game_counter's and multimanager.
"what I am looking for is a time_counter that can display the number it have counted till on the screen or better on a bruch(like a digital clock)
so i made som setup's using multimanager and game_text
somthing like this:
3 multimanager:
1.
}
Multi_sek target= "9 game_text's each whit a number from 0-9"
whit 1 sek delay betwin each.
{
2.
{
Multi_sek10 target= "9 game_text's each whit a number from 0-9"
whit 10 sek delay betwin each.
}
3.
{
Multi_sek100 target= "9 game_text's each whit a number from 0-9"
whit 100 sek delay betwin each.
}
Than each of em multimanagers was sat 2 target it self 2 make an endless loop.
This should work in theroi (dono what it's called)
But at the time i dit not know that it ONLY will show 1 message at the time or 1 number.
So what i have made is a counter that can count too 9 whit difrent delay
Well that kinda sux!
But it made me think of a other way, using the same ideea.
Only this time ,it would change the texture on a bruch too a number 0-9
But can i do that?
If u know a way of setting this tingy up so it workes I would be Very happy