Rate my Pic!! 1-10 Created 18 years ago2005-07-26 23:14:32 UTC by Slayerwraith Slayerwraith

Created 18 years ago2005-07-26 23:14:32 UTC by Slayerwraith Slayerwraith

Posted 18 years ago2005-07-26 23:14:32 UTC Post #123760
Posted 18 years ago2005-07-26 23:15:40 UTC Post #123761
this is merely the forfront of map 5 of my mod... trying to get that factoryish appeal... Pretty decent I think. :cool:
Posted 18 years ago2005-07-26 23:39:34 UTC Post #123764
sweat nice soft shadows ! >8<
Posted 18 years ago2005-07-27 01:33:03 UTC Post #123768
Don't fancy that metal texture used all over (split the column up into three brushes, raise the two on the left and right and have an indent in the middle), that would look better. Like the tram and terrain though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-27 02:19:44 UTC Post #123769
I agree with Rabid. The plain wall lets it down.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-27 04:49:39 UTC Post #123783
Have some water below and water coming out of the pipes and i'm cool.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-07-27 06:02:40 UTC Post #123790
Or maybe have a few smoke sprites coming from the large chimneys. I think there is a pipe there. What looks like it anyway. I like the picture overall though :biggrin:
38_98 38_98Lord
Posted 18 years ago2005-07-27 06:46:49 UTC Post #123797
Great Responses...

-Shadows: Actually the entire area behind you is empty, and haven't cascaded the sky to cover the area yet, so not fully lit.

-Texture & Wall: I've been trying to find a better texture becuase I do realize that it is a bit too much, and the wall structure is slanted at a 10-15 degree angle, looks better from another angle (but will try to improve)

-Pipes and water: a grand plan, didn't think to implement it, thanks habboi!

-Smoke From the chimmnies: I was actually planning on this, but haven't reached that part of the map yet.

Future ideas - Going to have walkways and tram support beams, kinda like those supports used in sky lifts. And was thinking about overlooking part of Black Mesa but use smoke and mirrors and scale it down, so that it looks like you viewing a far distance but not. (Any of these sound good?) :cool:
Posted 18 years ago2005-07-27 07:26:26 UTC Post #123813
Updated the picture! More cliffs! More Sky! and a few different textures
Posted 18 years ago2005-07-27 07:29:35 UTC Post #123816
Use the edit button, don't double-post :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-27 07:34:50 UTC Post #123817
Yeah but everybody is confused and needs some time to discover and use all these new updates! :)
Posted 18 years ago2005-07-27 08:16:57 UTC Post #123823
I think it'd look cooler if the light_env was coming from behind the big wall thing, casting a shadow down onto the terrain. Dunno why, but I think it'd look much cooler. :)
Trapt Traptlegend
Posted 18 years ago2005-07-27 08:32:35 UTC Post #123825
The lightning looks great don't change it! :) Change the texture of those pillers on the wall! The wall looks great and so does the tunnel in side! ;)
Posted 18 years ago2005-07-27 08:55:55 UTC Post #123827
I'd try it like trapt said, might look good.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-27 09:59:45 UTC Post #123830
I would have changed the shadow to aim the outher direction except that in previous levels the light is already aimed that way, so changing it would reduce the since of realism (as much realism you can get from battling aliens in a secret lab in the desert), and oh yes. I have found a much better texture for the coloums and have added a couple more features to the wall, it looks 1.6x as good now. I'll post that new picture this afternoon (7/27/05) Alright, I like this feedback I'm getting, extremely helpful, thanks everyone :cool:
Posted 18 years ago2005-07-27 10:07:58 UTC Post #123831
Posted 18 years ago2005-07-27 12:29:54 UTC Post #123857
the tram run just stoping like that doesn't look quite right. but other then that it looks pretty good
Posted 18 years ago2005-07-27 12:39:00 UTC Post #123860
I'll improve the turns in my tram like you did in that screeni,thanks! :biggrin:
Posted 18 years ago2005-07-27 16:10:55 UTC Post #123950
Your Picture is okay...

I like the Building, but the picture is missing some details.

I would make one of those cylindrical pipes on the exterior of the pipe be draining some kind of fluid. You could make a pretty interesting Flow with HL1, but you need to use the right textures, or just make your own. If you need help with that, just ask me :)

Plus, your terrain needs to be a little better. Check out Pepper's tutorial on Terrian, and use his nice system.

Remeber, whatever detail you add will always make it better :)
Posted 18 years ago2005-07-27 16:14:20 UTC Post #123953
Yeah he is right make some kind of fluid come out off those two pipes! Use one of the fall textures! ;)
Posted 18 years ago2005-07-27 16:15:43 UTC Post #123954
or, you could have steam come out of one, and fluid come out of one that is farther away from the steam one.

That would look great ;)

and I'm adding this in with the edit button :o

Make smoke come out of the smokestacks. You probably have to play around with the sprite to figure that out.
Posted 18 years ago2005-07-27 19:02:15 UTC Post #123980
Updated the picture again, mainly even more cliffs and redesign of textures and wall layout, this map is like 20% complete, thats why theres alot of stuff missing, and I work on it every night. Again.. Going to add the chimmney smoke and fluid from the pipes, just gotta make it look right. I really do appreciate all this input I'm getting, and this site will be the first to recieve my mod demo!! :cool:
Posted 18 years ago2005-07-27 19:08:36 UTC Post #123981
Below the cliffs there is a part with a dirt texture change the tecture into the same one that the cliff has! :)
Posted 18 years ago2005-07-27 21:42:44 UTC Post #123993
EDIT!!?? Where is this edit post Seventh!?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-07-27 21:42:56 UTC Post #123994
ah.. cool
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-07-27 22:14:12 UTC Post #124001
I will not reveil to you how I do my masterful terrains ;)

Good Luck though ;)
Posted 18 years ago2005-07-27 23:11:22 UTC Post #124005
The lighting needs more of an angle now...The flat overhead light is boring. Get some interesting shadows by angling the sunlight.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-30 10:51:48 UTC Post #124676
Okay... new pic... again, but I've placed in the chimmeny smoke and the some gas venting from the pipes. Placed about 6 more sections of cliffs. (god I hate terrain) and a doorway on the first level.

I plan for the tram to take that turn go a little further and then begin to decend on a platform, but I need to find a way to make a good light for the tunnel, I want the light to close up with the door to the tunnel, thinking of making the doors opaque and then starting them in the open position (to block the light) then have that brush that looks like fading light be there with it and just make it a door also and close with the other door.... or make them both one door. anyway, going to do that add a watchtower of sorts and a good fflow of liquid from one of the pipes or just a small pond... :cool:
Posted 18 years ago2005-07-30 11:02:07 UTC Post #124678
Nice cliffs!
Posted 18 years ago2005-07-30 11:39:56 UTC Post #124696
now we're getting somewhere!

Just try not to overwork it.
Posted 18 years ago2005-07-30 12:28:12 UTC Post #124709
how is it that you edit a post? I can't locate any edit button!!
Posted 18 years ago2005-07-30 12:35:19 UTC Post #124711
That new tower is weird and out of place! :tired:
Posted 18 years ago2005-07-30 12:39:21 UTC Post #124714
might just be the texturing, I'm working on it
Posted 18 years ago2005-07-30 13:06:41 UTC Post #124717
The little link above your avatar when your post is the newest in a thread, Slayer.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-30 13:42:46 UTC Post #124726
Posted 18 years ago2005-08-02 19:29:06 UTC Post #125505
a factory in the mountains...doesnt sounds logical ? :
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