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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
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Grunts And Paths
Created
19 years ago
2005-07-28 22:23:25 UTC
by
HeAdCrAb KILLA
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-07-28 22:23:25 UTC
by
HeAdCrAb KILLA
HeAdCrAb KILLA
Posted
19 years ago
2005-07-28 22:23:25 UTC
Post #124287
I need a Human Grunt (on activation) to move to a certain point in my map. How can I do it? Do I use a path_corner or something else? - HeAdCrAb KILLA
HeAdCrAb KILLA
BrattyLord
Posted
19 years ago
2005-07-28 22:48:19 UTC
Post #124299
I answered this elsewhere.
Skip through the mindless gumble to my post, lol
http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=8654&pg=1
BrattyLord
38_98
Posted
19 years ago
2005-07-29 04:54:39 UTC
Post #124351
seventh also has an example map on this
38_98
Lord
Elon Yariv
Posted
19 years ago
2005-07-29 06:29:30 UTC
Post #124358
And there is also a tutorial in the 67th valvatude
Elon Yariv
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