Grunts And Paths Created 19 years ago2005-07-28 22:23:25 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 19 years ago2005-07-28 22:23:25 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 19 years ago2005-07-28 22:23:25 UTC Post #124287
I need a Human Grunt (on activation) to move to a certain point in my map. How can I do it? Do I use a path_corner or something else? - HeAdCrAb KILLA
Posted 19 years ago2005-07-28 22:48:19 UTC Post #124299
I answered this elsewhere.

Skip through the mindless gumble to my post, lol

http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=8654&pg=1
Posted 19 years ago2005-07-29 04:54:39 UTC Post #124351
seventh also has an example map on this
38_98 38_98Lord
Posted 19 years ago2005-07-29 06:29:30 UTC Post #124358
And there is also a tutorial in the 67th valvatude :P
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