I am having some lag problems using Hammer on my latest map. The map does have a high number of sprites in it, but it will still compile good and HL has no issues with it, only Hammer. Oftentimes it may take over 10 seconds to copy and move a single brush!!
I've been researching this and found an old site that recommends updating opengl drivers to "SGI's opengl32.dll". It gives link to dl this and instructions on extracting the file to the hammer directory. Unfortunately, the link is dead, and I have not been able to find a site that has this download.
Does anyone else use a opengl patch like this for worldcraft/hammer?
Could I have a copy?
Or am i just plain crazy!?