SGI opengl for Worldcraft/Hammer Created 18 years ago2005-07-29 10:55:37 UTC by BlueShift BlueShift

Created 18 years ago2005-07-29 10:55:37 UTC by BlueShift BlueShift

Posted 18 years ago2005-07-29 10:55:37 UTC Post #124394
I am having some lag problems using Hammer on my latest map. The map does have a high number of sprites in it, but it will still compile good and HL has no issues with it, only Hammer. Oftentimes it may take over 10 seconds to copy and move a single brush!!
I've been researching this and found an old site that recommends updating opengl drivers to "SGI's opengl32.dll". It gives link to dl this and instructions on extracting the file to the hammer directory. Unfortunately, the link is dead, and I have not been able to find a site that has this download.
Does anyone else use a opengl patch like this for worldcraft/hammer?
Could I have a copy?
Or am i just plain crazy!? :nuts:
Posted 18 years ago2005-07-29 11:03:28 UTC Post #124399
First, I would recommend using -chart to see how close to the limits your coming.

Hammer only does this for me when I have a map loaded that's giganticly gigantic. :)

If there is a patch, someone on the order of MoPx will have heard of it, and should be able to tell you if it's any good.
Posted 18 years ago2005-07-29 11:10:05 UTC Post #124401
Never heard of this myself. There shouldn't be much point, unless you have a terrible computer.

Visgroup! Read the tutorial on it if you don't know how.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 12:38:52 UTC Post #124411
Thanks rowley, I'll try that today, but this map is quite small. It is basically two small rooms, one indoors, and one under sky. I have implemented func_conveyor rain following the tut that i think came from this site. That, a few doors, and a multisourced lock-box are all that is present. I have already gathered the func_conveyors for the rain and the splash sprites from the rain into their own visgroups. This has not helped it, but it does seem to stop lagging for a short while after hiding the objects. Comes back after a minute or so though, when it has any effect at all.

Maybe the system is a problem. Win xp home on Dell inspiron 5100 laptop... only 128 RAM and 2.4 ghz Intel. Latest drivers and all, no sp2.
Ati mobile videocard. Nothin special. I would rather not do level editing on a laptop, but I am studying abroad for the next year and have no choice ;)

One last thing... Rowley. Is this -chart command in HL console or somewhere in the compile parameters?
Posted 18 years ago2005-07-29 13:34:03 UTC Post #124447
128MiB RAM on XP? That's a serious problem. No point in trying anything before you upgrade that ? to at least 512MiB. I'm pretty sure Microsoft specify 256MiB for XP itself, let alone Hammer 4.

-chart goes in the compile parameters. I imagine you need to add it to the end of each compile tool seperately if you want it from all of them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 13:39:23 UTC Post #124451
First, If your not compiling using expert, look here for some tips setting it up.

Then, you just type in -chart for each compile stage--csg, bsp, vis, rad--you want 'charted', in the 'parameters' dialog box. It should look something like this:

$path$file -chart

Then after you compile, for each stage, It will show you how much map resources you've expended, and the max for each category, respectively.

Seventh: Visigroups will make his work easier to manage and sort out, but not make hammer process any faster, will it?

PS: Ouchie. Your right Seventh, I didn't notice teh specs!
Posted 18 years ago2005-07-29 13:47:42 UTC Post #124458
Edit button ;).

Visgroups will make large maps more smoothly-viewable, yes ? if you hide the groups, of course.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 16:03:07 UTC Post #124511
u know... i take that back. I have 256 on this machine :| Still, I know, not much of an improvement. As, I am leaving home in 3 days, and I have 0 dollars at the moment, I doubt that improving the RAM now is possible. Ouch, I guess, I'll need to get used to the lag then, won't I?

I dled nearly every hammer related program I could find in the last few weeks. I will install and educate myself with a batch compiler to improve compile speeds, but I believe I'm well within the map limitations. I'll check out -chart to be sure though. Thx again!

btw...here's where I saw the opengl thingie, look near the top of the list.
Hammer Editor problems
http://www.slackiller.com/tommy14/errors.tmp
I know this will be familiar.
Posted 18 years ago2005-07-29 16:06:43 UTC Post #124515
256MiB is acceptable for Windows, but poor for Hammer ? or gaming in general. Compiling too. Buy some laptop RAM sometime; memory's dirt-cheap today.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 18:58:50 UTC Post #124567
I decided to look into it. You are very right seventh, thanks for the advice.
Posted 18 years ago2005-07-29 20:00:40 UTC Post #124571
How many undos can you do? :|
Posted 18 years ago2005-07-29 20:12:50 UTC Post #124573
i turned the undos down to thirty or so... i think.

Anyways, I have looked around and found a pretty good deal on memory upgrades, though the specs on the part are slightly different than my manufacturer's recommendations. Dell recommends pc2100/266 ddr sdram, while the only part ive found available is pc2700/333 ddr sdram. The salesman says that it is backwards compatible and I found a few websites that confirmed this.
What do you guys think? Is it a go?
$100 bring me from 256megs to 640megs :roll:
Posted 18 years ago2005-07-29 20:35:01 UTC Post #124578
Mine is about 25 but I usally don't use all of them! :tired:
Posted 18 years ago2005-07-29 20:36:41 UTC Post #124579
good point elon, I can turn that down too.
Posted 18 years ago2005-07-29 23:49:16 UTC Post #124620
wait, is it hammer 4, or hammer 3.x, because if its 4, make sure you close the SDK launcher thingy, it eats up more ram every second its left open
Posted 18 years ago2005-07-30 01:13:30 UTC Post #124625
that is Valve Hammer Editor 3.4 :D applause!
Posted 18 years ago2005-07-30 02:04:33 UTC Post #124627
Hm, Hammer 3? Don't know about memory then, although you'll need to upgrade that soon anyway.

Memory can always clock down. DDR2700 would be fine.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-30 09:01:04 UTC Post #124668
Wait a minute....isn't hammer 4 is for source only for if it's not then I'll change to it! :zonked: Now I'm using 3.5!! :nervous:
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