Batch Compiler Problem Created 18 years ago2005-07-29 16:37:15 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-07-29 16:37:15 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-07-29 16:37:15 UTC Post #124526
I am trying out the Batch Compiler for the first time and I'm having some issues. (I am using the Batch Compiler because I'm tired of waiting for Hammer to compile!) When I go to compile my map (CSG, BSP, VIS, and RAD) a warning pops up at the end of the log stating that there's no VIS information, direct lights only. When I run the map it is in fullbright! I'm guessing that the VIS is not running but i have set it up to run and I have clearly specified where the VIS program is. If anyone knows how to fix this please respond! - HeAdCrAb KILLA
Posted 18 years ago2005-07-29 16:39:45 UTC Post #124527
Er, nobody would manage to determine the problem from that. Post a log.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 16:50:44 UTC Post #124530
Here's the log from the Batch Compiler:

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1hlcsg.exe "C:Program FilesValveSteamSteamAppszawazhalf-lifeSvenCoopmapssc_intensity"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:Program FilesValveSteamSteamAppszawazhalf-lifeSvenCoopmapssc_intensity.map
CreateBrush:
(10.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.59 seconds)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
Using WAD File: program filesvalvesteamsteamappszawazhalf-lifesvencoopsveney.wad
added 16 additional animating textures.
Texture usage is at 1.18 mb (of 4.00 mb MAX)
12.98 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1hlbsp.exe "C:Program FilesValveSteamSteamAppszawazhalf-lifeSvenCoopmapssc_intensity"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppszawazhalf-lifeSvenCoopmapssc_intensity.prt'
9.52 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1hlvis.exe "C:Program FilesValveSteamSteamAppszawazhalf-lifeSvenCoopmapssc_intensity"

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

2793 portalleafs
10636 numportals
BasePortalVis:
(75.05 seconds)
LeafThread:
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1hlrad.exe "C:Program FilesValveSteamSteamAppszawazhalf-lifeSvenCoopmapssc_intensity"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

Warning: No vis information, direct lighting only.
7034 faces
Create Patches : 18546 base patches
0 opaque faces
111564 square feet [16065293.00 square inches]
1 direct lights

BuildFacelights:
Posted 18 years ago2005-07-29 16:54:16 UTC Post #124532
where's the end of it :x
Posted 18 years ago2005-07-29 16:54:52 UTC Post #124533
That's weird; I can't see anything. Check all the settings.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-29 17:10:37 UTC Post #124535
Yeah it just stops there and then gives me the damn log. All of my settings appear to be correct. Is there any place besides Wavelength that I could go to compare?
Posted 18 years ago2005-07-29 17:23:00 UTC Post #124536
weird. :
Posted 18 years ago2005-07-29 17:33:22 UTC Post #124537
Friggan god damn programs...
Posted 18 years ago2005-07-29 20:19:13 UTC Post #124574
wow headcrab, do you latch onto your mother's face with that mouth! :P

O yea, best of luck to ya
Posted 18 years ago2005-07-29 23:43:33 UTC Post #124619
well, I can see that at the Leafthread process(in Vis), it cuts off and simply starts rad, which cuts off and ends becasue it doesn't have any complete vis info to go by.

check to make sure your ZHLT are corupt, and are updated.
Posted 18 years ago2005-07-30 01:23:01 UTC Post #124626
All i can say is redownload the progam. Otherwise... wierd...
Posted 18 years ago2005-07-31 20:30:18 UTC Post #125034
did u put a light_enviroment in ur map?
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