on/off conveyors Created 18 years ago2005-07-31 21:41:02 UTC by ---RabidFire--- ---RabidFire---

Created 18 years ago2005-07-31 21:41:02 UTC by ---RabidFire--- ---RabidFire---

Posted 18 years ago2005-07-31 21:41:02 UTC Post #125038
anyone know how to make func_conveyors start off, then turn on by button? im tryin to make a drinking fountain

theres no flags for this and when it starts on and i push the button, it just changes direction

for cs plz

maybe some1 knows the keyvalues for the "start off" ?
Posted 18 years ago2005-07-31 21:51:56 UTC Post #125040
Do you mean it wont be visable at the start or wont move? :quizzical:
Posted 18 years ago2005-07-31 22:08:14 UTC Post #125041
doh -_- i mean start of not visible

then when u push it button it becomes visable... and moving

hmm thinks to myself**

i shud be usin func_rotating maybe?

edit] just tried rotating and it also starts visible! grrr!
Posted 18 years ago2005-07-31 22:26:07 UTC Post #125045
Read the render tutorial and in the render mode choose texture(transperent) and in the render amount write 0! The button will target an env_render that will target that convoyer! In the env_render's render amount,lets say 100-200,and tick the no renderfx,no rendermode and the no rendercolor flags! Make sure that the no renderamount flag isn't checked! :)
Posted 18 years ago2005-08-01 01:05:52 UTC Post #125057
yay, but wut u wrote only activates it, you have to deactivate it too

but i multi-managed and did it :biggrin:

:heart: :heart: :heart:
Posted 18 years ago2005-08-01 01:22:54 UTC Post #125060
Well then I gess you wont need me then although I have an idea on how to do it! :)
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