Curved Tunnels Created 19 years ago2005-08-11 21:54:17 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 19 years ago2005-08-11 21:54:17 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 19 years ago2005-08-11 21:54:17 UTC Post #127185
I am currently working on a new map using a lot of advanced architecture like curves and sophisticated angling. I have most of it down but I cannot seem to figure out the tunnel design like in the "On A Rail" chapter of HL. These tunnels are all curved and have smooth corners. I was just wondering if anyone knows how to do these tunnels or if there is a tutorial somewhere.
Posted 19 years ago2005-08-11 22:10:26 UTC Post #127186
With the arch tool! ;)
Posted 19 years ago2005-08-11 22:21:53 UTC Post #127188
Hmmm, I've never used that tool B4 but I guess I'll give it a try.
Posted 19 years ago2005-08-11 22:25:47 UTC Post #127189
Well, I think that that tool may be one of the most USEFUL tools in Hammer. Wow, and to think that I've never used it. I'll never make blocky maps again! Thanks!
Posted 19 years ago2005-08-12 04:47:15 UTC Post #127214
it's more effective to use vertex tool to make it
even if you used the arch tool before it's a good idea
to put the points back on the grid that way you can link
things more efficent(look at the curves all done with VM)

http://i5.photobucket.com/albums/y166/seadao/dogmallst0001.jpg
http://i5.photobucket.com/albums/y166/seadao/dogmallst0000.jpg
Posted 19 years ago2005-08-12 07:22:53 UTC Post #127233
The arch tool and all the new object tools snaps atuff automaticly! :lol: Thats why you can't make a really small cylender. ;)
Posted 19 years ago2005-08-12 09:21:38 UTC Post #127259
make your own cylinder?
Posted 19 years ago2005-08-12 11:40:50 UTC Post #127278
Ensure the textures meet well (if not perfectly) at the edge between flat faces and avoid lighting the walls from the side. The textures on either side of an edge should be illuminated the same to avoid highlighting the edge.

Mismatched textures at edges and lighting that reveals those edges emphasizes the intersection between flat surfaces.
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