This is official modeling competion 1 thread. Here you will be able to find all the information required to enter the competion, aswell information on modeling.
You are also allowd to post your WIP renders and questions in this thread.
Model requirements:
Polygon limit of 2000.
It should be zipped in .zip file and the model should be in a milkshape or a G-max format(.ms3d .gmax)
No texture is required since most people dont know how to properly texture and create a uvmap, if you can feel free to do this.
the weapon required to model for the competition is a M16A1 Assault Rifle. I chose this weapon since it well know by most people and is one of the most populair weapons featured in videogames.
Here are reference pictures:
http://www.modelguns.co.uk/m16a1mgc.htm
For those of you whom dont know how to model with a modeling program follow these tutorials:
Milkshape:
Basic:
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/mbasics.html
http://www.gamedesign.net/node/534
Making weapon:
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/tmgun.html
G-max:
http://www.xs4all.nl/~dewitnel/peppersplanet/1050.html
I still have to write a article about modeling a weapon with G-max, I mainly use the box modeling technique, but you can use the same technique show in the milkshape tutorial.
Questions? Comments? Feel free to post them in this thread. If you need C&C but you dont want anyone to see, then PM me.