Osprey Setup Created 18 years ago2005-08-15 21:13:22 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-08-15 21:13:22 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-08-15 21:13:22 UTC Post #127833
I am having trouble making the Osprey look realistic. I read some tutorials and set up the path_corners but it just doesn't look right. I made sure that each path_corner included PYR values and the flight still looks crappy. Does anybody have any tips. Dammit, why didn't VALVe just program the Osprey like the Apache?
Posted 18 years ago2005-08-16 01:32:15 UTC Post #127849
Put in more corners.

Your avatar would look a lot better with transparency, y'know. Want me to sort it out, since uploading it like that doesn't work?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-16 04:32:14 UTC Post #127870
Dammit, why didn't VALVe just program the Osprey like the Apache?
Because the apache is an enemie with AI and therefore needs to be able to attack, move away from threats and evaluate the situation while moving from its 1 set position to another and back. Note: how the choppers rarely follow the same path back and forth.

The osprey can't attack and is simply a model used to drop marines into the level. Therefore it needs no AI and it would have taken a long time to code it to do what it does using AI coding.
monster_urby monster_urbyGoldsourcerer
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