2000 wpoly count :) Created 20 years ago2004-01-20 00:03:31 UTC by OdinsSpear OdinsSpear

Created 20 years ago2004-01-20 00:03:31 UTC by OdinsSpear OdinsSpear

Posted 20 years ago2004-01-20 00:03:31 UTC Post #12920
some parts of my map the r_speeds are throught the roof how can i lower this i only ran vis in fast mode would that be the problem?
Posted 20 years ago2004-01-20 04:03:33 UTC Post #12922
It could be. Try on normal or -full and see.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-20 04:47:37 UTC Post #12926
Always run a final full compile before taking r_speed readings.

And 2000 wpoly may be alright, depends if it is going to be a multi player map or not... and how often they reach this high?

If it's Multiplayer and you are only going to use in on a LAN, and the rest of the map isn't too bad, then you might just get away without too much LAG.
If it's a 56K connection across the world... then you wont be popular.

If it is single player, the only people that will notice are those who don't have quick machines and big graphics cards.
This is not the majority of people, contrary to popular belief!
Posted 20 years ago2004-01-20 16:11:50 UTC Post #12985
you can't really run steam through 56k so I wouldn't worry too much about those poor saps (i.e. me) anymore!

2000 is rediculous, find a way of lowering them to an absolute max of 1200 for a scene with no action whatsoever in it.
Posted 20 years ago2004-01-20 22:14:55 UTC Post #13041
its not a mutil player or single player map its just me practicing but i think i should still try to fix

i used gensurf i think thats why its so high it only goes down to 30 fps in the slowest spot but on slower computers it would probably be pretty slow
Posted 20 years ago2004-01-21 04:04:01 UTC Post #13076
With 2000wpoly, I doubt it would run at 500MHz (speaking from experience of 2fps on dod_avalanche on a 500)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-21 20:44:20 UTC Post #13193
whats an acceptable wpoly for a lower end machine say if it were a mulitplayer map
Posted 20 years ago2004-01-22 03:48:19 UTC Post #13223
400-600?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-22 05:22:40 UTC Post #13236
you need a 1ghz to run steam, there are no low end machines anymore :P
Posted 20 years ago2004-01-22 06:59:00 UTC Post #13244
1 ghz needed to run a game that required 133 mhz.

What the hill's wrong with VALVE? :x
Posted 20 years ago2004-01-22 22:37:53 UTC Post #13358
no low end machines anymore ??? do u consider a 486 a high end machine then???
Posted 20 years ago2004-01-23 03:36:07 UTC Post #13369
steam doesnt require 1ghz... i'd be surprised if it needed 500-600mhz... what it does eat up tho is ram... just to run the menu's and their skin takes up 26 megs of ur ram... rediculous...

ans stenin.. i love this: "What the hill's wrong with VALVE?"

umm... lemme think... uh... THEY'RE DEVELOPING STEAM! thats whats wrong with them... somewhere along the lines they lost the concept of:
1) plan
2) develop
3) test
4) distribute

apparently valves new development process has been shortened to
1) develop
2) disribute
3) f*ck up
4) fix
5) f*ck up again
6) fix
7) f*ck up yet again
8) fix
9) etc, etc, etc...

heh :P
Posted 20 years ago2004-01-23 08:38:57 UTC Post #13391
"if it ain't broke, install Steam"
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