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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
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buttons
Created
19 years ago
2005-09-01 12:43:56 UTC
by
jo3
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-09-01 12:43:56 UTC
by
jo3
jo3
Posted
19 years ago
2005-09-01 12:43:56 UTC
Post #131538
how would i be able to trigger a button to make it break a wall?
I try the tutorials, coulndt help me
jo3
ChickenFist
Posted
19 years ago
2005-09-01 12:44:33 UTC
Post #131539
Make it trigger a func_breakable.
ChickenFist
<Witty Title>
rowleybob
Posted
19 years ago
2005-09-01 12:51:02 UTC
Post #131541
Yeah, easiset thing in the world.
Make your wall a func_breakable. Give it a name, say 'wall.'
Have the button
Target
'wall' and presto! Wall breaky breaky when you hit the button.
Make sure for the button entity, the value for
health if shootable
is set to 0. Otherwise you'll have to shoot the button for it to work.
rowleybob
Seventh-Monkey
Posted
19 years ago
2005-09-01 13:04:44 UTC
Post #131542
Have a look in the Entity Guide for more information.
Seventh-Monkey
Pretty nifty
jo3
Posted
19 years ago
2005-09-01 13:16:08 UTC
Post #131545
thanks
jo3
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