buttons Created 19 years ago2005-09-01 12:43:56 UTC by jo3 jo3

Created 19 years ago2005-09-01 12:43:56 UTC by jo3 jo3

Posted 19 years ago2005-09-01 12:43:56 UTC Post #131538
how would i be able to trigger a button to make it break a wall?

I try the tutorials, coulndt help me
Posted 19 years ago2005-09-01 12:44:33 UTC Post #131539
Make it trigger a func_breakable.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-09-01 12:51:02 UTC Post #131541
Yeah, easiset thing in the world.

Make your wall a func_breakable. Give it a name, say 'wall.'

Have the button Target 'wall' and presto! Wall breaky breaky when you hit the button.

Make sure for the button entity, the value for health if shootable is set to 0. Otherwise you'll have to shoot the button for it to work.
Posted 19 years ago2005-09-01 13:04:44 UTC Post #131542
Have a look in the Entity Guide for more information.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-01 13:16:08 UTC Post #131545
thanks
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