mdl (non-passable) Created 18 years ago2005-09-01 14:06:39 UTC by RazorBack RazorBack

Created 18 years ago2005-09-01 14:06:39 UTC by RazorBack RazorBack

Posted 18 years ago2005-09-01 14:06:39 UTC Post #131557
Is there a way to set models as beeing non passable ?
So that players can stand on them, crouch behind them and bump into them ? This WITHOUT clipbrushing the lot ?
I've been playing the Deleted scenes from CS:Z, and all these models are not passable, and very well done, this cant be really smart clipbrushing ?

question n?2 : Can i trigger model animations without the need of coding ?
Example : Closed fridge model; earthquake env_shaker; Fridge opens and milk spills out.

Thx guys
Posted 18 years ago2005-09-01 14:22:41 UTC Post #131563
1: try monster_generic, but they could become fucked up.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-01 14:25:41 UTC Post #131564
It's cs there is no monster_generic! :lol:
Posted 18 years ago2005-09-01 14:27:18 UTC Post #131565
Where does he say it's for cs?
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-01 15:21:21 UTC Post #131579
Its for cs, but then again, i think this question stands for any mod ?
What i had in CS:Z deleted scenes :
Prop model, 2 garbage bins and some old bottles.
I could very well crawl between the bins, and i could follow the shape of these bins very well. Either someone spend 10 minutes clipbrushing that model in high detail, or the model was solid, non-passable ..

Oh still can't see the model preview in my 3.5 tough, and do think i've altered my fgd correctly.
Posted 18 years ago2005-09-01 15:25:35 UTC Post #131582
Condition Zero : Deleted Scenes has alot of custom coding.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-01 16:28:47 UTC Post #131600
Yeah, just clip them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-01 16:43:26 UTC Post #131606
If you will clip them in the same way their hitboxes then it will be realer! :glad:
Posted 18 years ago2005-09-01 17:17:54 UTC Post #131609
HL and CS are really annoying when it comes to using prop models. I used to modify my .fgd and use cyclers or cycler_sprites (I can't really remember which one), then clip them if necessary.

CS: CZ propably had this coded in, to use a models hitbox for clipping.
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