Trigger_Changetarget Created 18 years ago2005-09-02 20:37:58 UTC by Elon Yariv Elon Yariv

Created 18 years ago2005-09-02 20:37:58 UTC by Elon Yariv Elon Yariv

Posted 18 years ago2005-09-02 20:37:58 UTC Post #131890
I'm making a tutorial on this trigger and I noticed that although I did everything right I couldn't change a trigger_teleport's destination! I heard that trigger_changetarget can't change a trigger_camera's target so I think it also can't change a trigger_teleport's target. :tired:

I want to know if someone menaged to do it(with the trigger_teleport/camera) and if there are other entities that their targets can't be changed. :)
Posted 18 years ago2005-09-02 21:36:36 UTC Post #131904
From what I've read, the intent of a trigger_changetarget is to change the target of a trigger. Although the name of the property for a camera and teleport is, indeed, "target," cameras and teleports aren't really triggering devices and they don't "trigger" their targets. They don't generate a "message" to send to their targets like func_buttons and trigger_multiples.

That may explain the difference.

Also, I don't think you can change the target of a multisource. I tried it a couple different ways and was unsuccessful.
Posted 18 years ago2005-09-02 21:41:01 UTC Post #131905
Ohh...ok! I'll go back to writing the tutorial! :biggrin:
Posted 18 years ago2005-09-02 22:16:57 UTC Post #131910
Here Elon, this would be a perfect example map to link showing Change_target in use if you'd like. (changes the teleport destination)

http://twhl.co.za/mapvault_map.php?id=2607

So ya, Change_targets can be used for teleportals.

Just look at the entity set up in the example map I posted. ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-09-02 22:20:42 UTC Post #131911
Thanks!
Posted 18 years ago2005-09-02 22:25:23 UTC Post #131912
Not a problem, anything to help
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-09-02 22:29:41 UTC Post #131913
I'll include a link to your map in my tutorial with the other links! :) If anybody made an example map with trigger_changetargets please tell me I'll add a link! ;)

Hahahahahaha.... :lol: :D :biggrin: I did everything fine before, I just forgot to target the trigger_changetarget! ;) :lol: Whoops!! :aggrieved:
Posted 18 years ago2005-09-03 03:50:36 UTC Post #131952
trigger_changetarget is also quite usefull when working with func_trains and func_tracktrains... look at the VERC for an article about multiple-floor elevators to see them put to good use.
Posted 18 years ago2005-09-03 03:52:39 UTC Post #131954
That I knew and I already wrote that it can change a path's next stop target! ;)

What does the env_global's dead initial state means?

Don't make me write something wrong in there!! :x
Posted 18 years ago2005-09-03 13:48:52 UTC Post #132133
From http://collective.valve-erc.com/index.php?ent=env_global
The dead state is for use with monsters.
Not sure what that means.. :

There's an example zip what that article. Didn't look at it, though.
Posted 18 years ago2005-09-03 15:26:49 UTC Post #132199
Hmmmm...I'll only include an explantion for on,off and toggle!

This started as a tutorial on trigger_changetarget but I wanted to show whats the diffrence between disabling objects with multisources and trigger_changetarget! :
Posted 18 years ago2005-09-06 16:10:50 UTC Post #132808
exactly how many people at this moment are doing tutorials?
38_98 38_98Lord
Posted 18 years ago2005-09-06 22:07:44 UTC Post #132854
I don't know but somebody is already doing a func_tracktrain tutorial and thats the samething that I wanted to do!
I've got an idea for an example map!! Those signs that when you shoot them they change the track. :o If a button has got health could it be pushed if you'll press the use key? :

I submited that tutorial 3 days ago! :zonked:
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