Hi, I'm new here. I started half-life mapping yesterday so I'm a bit of a newb but it all seems pretty straightforward (I used to map in Doom and MapInfo).
I've created an escalator using a series of blocks, each one acting as a func_train and cycling around in a loop. It looks perfect but there's one problem - when I ride the escalator I suffer damage. The "damage on crush" variable is set to 0, but if I'm on a step and touching the step in front I get injured. About 4 points of damage. It also knocks the step I'm on out of rhythm slightly.
Anyone got any ideas? Has anyone successfully made an escalator?
DrFrag