Escalator damage :-( Created 20 years ago2004-01-22 15:16:40 UTC by DrFrag DrFrag

Created 20 years ago2004-01-22 15:16:40 UTC by DrFrag DrFrag

Posted 20 years ago2004-01-22 15:16:40 UTC Post #13272
Hi, I'm new here. I started half-life mapping yesterday so I'm a bit of a newb but it all seems pretty straightforward (I used to map in Doom and MapInfo).

I've created an escalator using a series of blocks, each one acting as a func_train and cycling around in a loop. It looks perfect but there's one problem - when I ride the escalator I suffer damage. The "damage on crush" variable is set to 0, but if I'm on a step and touching the step in front I get injured. About 4 points of damage. It also knocks the step I'm on out of rhythm slightly.

Anyone got any ideas? Has anyone successfully made an escalator?

DrFrag
Posted 20 years ago2004-01-22 15:35:10 UTC Post #13277
Try e-mailing Cpl.1nsane, he made a pretty good elevator, he might not mind giving it to you. If not search on Google for "half-life elevator" or something, I know there're one or two around.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-22 16:24:37 UTC Post #13290
Yep, I found some though Google (I searched before - must have typed it in wrong).

One was a prefab at http://www.ejoop.com/pfl/showlist.asp?catid=8
They seem to have used path_track rather than func_train. I haven't looked into that one yet so I don't userstand the mechanics of it, but the steps themselves are illusionary. Transport up the slope is by means of an invisible conveyor belt placed just above the steps. It looks like that's the way to do it.
Mine looks nicer though. :-)

Another one is in the map at http://pw1.netcom.com/~royalef/gctmap.htm but it can only be seen through a fence and it looks like it's just a nicely textured coveyor belt.

DrFrag
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