HL1 map but useing HL2 Created 19 years ago2005-09-07 11:04:50 UTC by killer1102 killer1102

Created 19 years ago2005-09-07 11:04:50 UTC by killer1102 killer1102

Posted 19 years ago2005-09-07 11:04:50 UTC Post #132964
i want to make a HL1 style map useing hl2.
but i removed hl1 and need the pac (pak????) file , so could someone pls upload it somewhere. (can`t find the disk. think i lent it to someone...must find out)
Posted 19 years ago2005-09-07 11:06:07 UTC Post #132965
It is illeagal to upload those files.
Just, copy it of the HL disk as you probebly have. :P
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-09-07 11:32:47 UTC Post #132977
If you've got Steam, which you must have, to have HL2, then use the Half-Life GCFs with Steam? Open them in GCFScape.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-07 12:24:07 UTC Post #132990
"It is illeagal to upload those files."
does that mean i can`t upload the content with my map so thers can play it?
Posted 19 years ago2005-09-07 13:24:17 UTC Post #132998
You don't need to upload standard content with your maps. It'd be pointless, irritating, and would grossly embiggen the filesizes needlessly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-07 13:27:19 UTC Post #133000
You may upload a mod, you may upload a map, but you may not upload official files like the pak file.
It contains most of HL.
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-09-07 13:39:51 UTC Post #133003
It's illegal to use CS:S models in HL2 maps :)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-09-07 16:16:52 UTC Post #133037
Just use HL textures as a reference to build your own. Sure, it's going to take a while before you can draw good-looking textures, but in the end, it's worth it. Level-design more and more becomes a multi-skill task these days.
Posted 19 years ago2005-09-07 16:35:13 UTC Post #133042
It's illegal to use CS:S models in HL2 maps
Illegal?? Where's that specified, habboi?
Posted 19 years ago2005-09-07 16:37:15 UTC Post #133043
Distributing content from within the .gcf files seems to be illegal. Go read the eula, I think it's in there.
Posted 19 years ago2005-09-09 11:20:27 UTC Post #133469
i can make good hl1 textures and stuff and have so i am going to go back to mapping for HL1. much easyer to make textures and maps in genral. 1 thing. can hammer 4.0 be set up to make HL1 maps. (if not i`ll just use 3.5 beta)
Posted 19 years ago2005-09-09 11:33:50 UTC Post #133472
still. can it be done with hammer4?
Posted 19 years ago2005-09-09 11:37:53 UTC Post #133475
Use Hammer 3.4 or 3.5b for HL mapping. Hammer 4.0 is for HL2. Only architecture is portable between the two.
Posted 19 years ago2005-09-09 11:42:42 UTC Post #133478
hammer 4 just had some nice features ( like showing the dimentions of things selected on the grid). 3.5b still good
Posted 19 years ago2005-09-09 11:56:48 UTC Post #133484
I tried getting 4.0 to work for HL1 but failed...Plus imagine Displacements in HL1 :
THE LAG :D
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-09-09 12:05:32 UTC Post #133486
Er, plus the non-existence in the actual game.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-09 12:07:22 UTC Post #133488
Heh, yeah, Seventh.

And they lag less than vm'ed terrain because of an optimized rendering. Probably triangle strips or such.
Posted 19 years ago2005-09-09 13:34:53 UTC Post #133518
HL1 is mainly indoors so displasments were not needed so never invented for HL1
Posted 19 years ago2005-09-09 14:12:31 UTC Post #133529
Why are you answering your own question? :P

Closed.
Seventh-Monkey Seventh-MonkeyPretty nifty
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