Thank you again for getting us into modeling, Pepper!
I only started to get really comfortable with Gmax towards the end of the compo, and my model reflected that.
I was also fixated on using
splines for a while, and it took me quite a while to realize that box modeling is much faster/easier.
I've learned a lot though, imo, and I continue learning new things each time I fire up max.
Main things I learned In this compo:
-Basic Gmax setup and basic box modeling.
-Extrusion polys
-Vertex manipulation
-Target welding--so much better than collapse!
-Cut plolys to add verticies--super useful! Still have no idea waht
Slice does!
-Delete/creating polys--I used to be afraid of doing this!
-Flipping, so backfaces are
back, where they belong
-Cloning
-Many Modifiers--edit mesh, meshsmooth, surface, cross section etc.
-Extrude edges, which is pretty useful--just figured this one out!
-Spline modeling
-That it's much easier to eliminate interior faces as you go, rather than at the end!
-Maximizing
Perspective window--
W key--makes editing fine points much easier.
-And many other little quirks/tricks of Gmax.
I look forward to the next compo