Patroling Grunts? Created 20 years ago2004-01-21 13:35:31 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2004-01-21 13:35:31 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2004-01-21 13:35:31 UTC Post #13114
Is there a way to have grunts and other monsters walking a set path before they are triggered by seeing you, hearing you, whatever?

I hate the way sometimes when you run round a corner and just happen to bump into grunts just standing there. I think it would be great if you ran round a corner and you saw a grunt walking away, and he hasnt seen you yet, then you quickly jump back so he wont see you and you wait for him to walk round a corner or something before you move. Im making a stealth section of my game and this would be real handy if you can do this.

Cheers
Posted 20 years ago2004-01-21 14:54:04 UTC Post #13127
Example map using a barney.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-21 19:06:40 UTC Post #13177
just use scripted_sequence.
Posted 20 years ago2004-01-22 03:54:06 UTC Post #13227
Uh, no, don't since that means you have to keep triggering things!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-22 19:32:06 UTC Post #13331
theres an easyer way? cool, I didn't know that.
Posted 20 years ago2004-01-23 04:15:04 UTC Post #13374
Path-corners...

A must read
:)
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