a question Created 18 years ago2005-09-21 06:12:12 UTC by Ansith Ansith

Created 18 years ago2005-09-21 06:12:12 UTC by Ansith Ansith

Posted 18 years ago2005-09-21 06:12:12 UTC Post #136127
ok ive just learnt how to do some scripting and i would like to know how to make a scientist just look at somthing like he observing somthing???
Posted 18 years ago2005-09-21 06:21:26 UTC Post #136129
use the animations 'pondering' 'pondering2' and 'pondering3' without the quotes. And make sure the scripted sequence is facing the object he is observing.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-21 06:23:10 UTC Post #136131
Try this:

Place a scientist.
Name: sci1

Place a scripted_sequence
name: look_at_that
target monster: sci1
action animation: pondering1/pondering2/pondering3
move to position: you pick. If you choose for Walk, place the SS at the spot where you want your sci to do his observing.

That should work. All you have to do is trigger the SS (look_at_that) and the sci will walk to the SS and do his performance. :) If you can't get it work, whatever the reason of that might be, i can make a small example map for you to look at. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-09-21 06:24:43 UTC Post #136132
would that repeat the sequence?
Posted 18 years ago2005-09-21 06:25:20 UTC Post #136133
pondering1
That animation doesn't exist. The first is called 'pondering'
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-21 06:38:16 UTC Post #136139
um muzzle don't i have to set up a trigger???
Posted 18 years ago2005-09-21 06:39:10 UTC Post #136140
Yes, you do.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-21 06:45:37 UTC Post #136141
well it dident work anyways :(
Posted 18 years ago2005-09-21 07:25:36 UTC Post #136145
Posted 18 years ago2005-09-21 11:52:58 UTC Post #136198
Also the quicklook animation is nice. Muzzle there are thousand of example maps on scripts! :lol:
would that repeat the sequence?
Nope! : You'll need to make that animation target it self or find a special animation(non of these are special)that can be used as an idle animation.(repeats it self)

If it's not a special animation and you want to make it stop when you activate a trigger/button make that trigger/button target a trigger_changetarget that will target the script and in the new target value write nothing!

When the trigger_changetarget is triggered it will change the script's target to nothing so the script will stop triggering it self. :) My only problem is does it change the target monster value or the target? :nervous:

Hmmm...should I add this to my tutorial?? :quizzical:
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