Odd Problem Created 20 years ago2003-09-19 14:58:58 UTC by Casius Casius

Created 20 years ago2003-09-19 14:58:58 UTC by Casius Casius

Posted 20 years ago2003-09-19 14:58:58 UTC Post #1414
Okay, so I made a 12-side cylinder, hollowed it out, did a few things to it, like carve out a window, and it's acting funny. As you can see from the pictures below, from the inside, you can see out through it in a certain spot, but look at it from the outside, and it looks perfectly fine. It's completely solid, it's just that you can see through it from the inside. What causes this? What can I do to fix it?

Inside the cylinder - http://casius4.netfirms.com/inside.jpg
Outside the cylinder - http://casius4.netfirms.com/outside.jpg

Thanks
Posted 20 years ago2003-09-19 15:00:26 UTC Post #1415
Also, if you're having trouble viewing the images, copy the url into your address bar.
Posted 20 years ago2003-09-19 15:08:09 UTC Post #1417
omg, never carve or hollow a complex solid!!! :) :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-19 15:11:54 UTC Post #1421
Well how do you suggest I do such a project? If you've ever played TFC, I'm trying to do a fr like well.
Posted 20 years ago2003-09-19 16:15:25 UTC Post #1425
I redesigned the map. Instead of hollowing out a big cylinder, I used an arch. instead of carving the wall, I used vertex manipulation to open it up for the window. Oddly enough, it did same exact thing, only difference, you can through it from the outside, but it's solid from in the inside. Odd..

Inside - http://casius4.netfirms.com/inside2.jpg
Outside - http://casius4.netfirms.com/outside2.jpg
Posted 20 years ago2003-09-19 16:18:03 UTC Post #1426
Read the tutorial on "VM", here
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-19 16:18:30 UTC Post #1427
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-19 16:28:32 UTC Post #1428
Well, the problem is, I don't want to make a cylinder out of a cube, I just want the hollowed out cylinder.
Posted 20 years ago2003-09-19 16:41:44 UTC Post #1430
could you show us how it looks from worldcraft, so we can see how the brushes line up and everything?
Posted 20 years ago2003-09-19 21:22:49 UTC Post #1437
Yeah... I have been here before. You are on the right track and you almost have it right.
Make your cylinder out of an arch, or just a cylinder brush. Do some serious VM to make sure all the face brushes are clicked to the grid. The problem your having is because you have carved the window across two or more sections of the cylinder.
Try selecting one piece of the cylinder wall and carving into that, or better still, copy it and raise the section from the floor and put your hole in and use the copied bit to replace the bottom part? does that make sense :
Anyway, the main thing is that you should only work on one face of the cylinder or arch, and make sure if you carve, that you are not carving across any other faces.
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