** Executing...
** Command: Change Directory
** Parameters:
** Executing...
** Command: Copy File
** Parameters: "C:ProgrammeValve Hammer Editormapscs_edifice.map" "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlcsg.exe
** Parameters: "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1ZHLThlcsg.exe C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice
Entering C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
40 brushes (totalling 240 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds)
Using Wadfile: programmevalve hammer editorwadcs_edifice.wad
- Contains 129 used textures, 97.73 percent of map (132 textures in wad)
Warning: ::FindTexture() texture -0TNNL_FLR1B not found!
Warning: ::FindTexture() texture -4GLASSBRICK not found!
Warning: ::LoadLump() texture -0TNNL_FLR1B not found!
Warning: ::LoadLump() texture -4GLASSBRICK not found!
Warning: ::LoadLump() texture WALL_CHAIRRAIL not found!
Texture usage is at 1.96 mb (of 4.00 mb MAX)
1.73 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlbsp.exe
** Parameters: "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1ZHLThlbsp.exe C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1052 (0.09 seconds)
BSP generation successful, writing portal file 'C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.prt'
SolidBSP [hull 1] 500...1000...1067 (0.09 seconds)
SolidBSP [hull 2] 500...978 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1131 (0.09 seconds)
1.38 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlbsp.exe
** Parameters: -wadinclude cs_edifice +map "cs_edifice"