Textures not found Created 19 years ago2005-11-06 08:09:54 UTC by ][R()N ][R()N

Created 19 years ago2005-11-06 08:09:54 UTC by ][R()N ][R()N

Posted 19 years ago2005-11-06 08:09:54 UTC Post #145665
Using wally, I picked and put several textures from different wads together into a single wad to compile into the bsp with the -wadinclude command. I then ran a quick compile without VIS and RAD to make sure everything was in working order. If you look at the compile log it shows that a few textures were not found. I know that these textures are in the wad though and that their names do not contain any spaces or anything that would normally cause such problems. Any ideas why this is happening? The log came out with this:

** Executing...
** Command: Change Directory
** Parameters:

** Executing...
** Command: Copy File
** Parameters: "C:ProgrammeValve Hammer Editormapscs_edifice.map" "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlcsg.exe
** Parameters: "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1ZHLThlcsg.exe C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice
Entering C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

40 brushes (totalling 240 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds)

Using Wadfile: programmevalve hammer editorwadcs_edifice.wad
  • Contains 129 used textures, 97.73 percent of map (132 textures in wad)
Warning: ::FindTexture() texture WALL_CHAIRRAIL not found!
Warning: ::FindTexture() texture -0TNNL_FLR1B not found!
Warning: ::FindTexture() texture -4GLASSBRICK not found!
Warning: ::LoadLump() texture -0TNNL_FLR1B not found!
Warning: ::LoadLump() texture -4GLASSBRICK not found!
Warning: ::LoadLump() texture WALL_CHAIRRAIL not found!
Texture usage is at 1.96 mb (of 4.00 mb MAX)
1.73 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlbsp.exe
** Parameters: "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1ZHLThlbsp.exe C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1052 (0.09 seconds)
BSP generation successful, writing portal file 'C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.prt'
SolidBSP [hull 1] 500...1000...1067 (0.09 seconds)
SolidBSP [hull 2] 500...978 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1131 (0.09 seconds)
1.38 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlbsp.exe
** Parameters: -wadinclude cs_edifice +map "cs_edifice"
Posted 19 years ago2005-11-06 08:30:47 UTC Post #145669
texture -4GLASSBRICK not found!
The ones like that are probably because the compilers are looking for parts of a set of randomly patterned tiles. Don't give textures prefixes like -4 if they're just ordinary.

I'm not sure about WALL_CHAIRRAIL, though. Leak-Free might have some information; see the Links page.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-11-06 08:56:52 UTC Post #145673
I deleted the brushes with the glassbrick texture and recreated them with the same texture. For some reason when I compile it now finds the texture :nuts:
I did the same thing with the two other textures that couldn't be found but it didn't work. I've decided to just use different textures for the other two.
Posted 18 years ago2006-03-15 14:56:36 UTC Post #168463
Warning: ::FindTexture() texture -4GLASSBRICK not found!
Warning: ::LoadLump() texture -0TNNL_FLR1B not found!
Warning: ::LoadLump() texture -4GLASSBRICK not found!
I know this is an old thread, but I just had this problem, did a fair amount of searching for quite a long time--without finding any answers--, and found the answer--well, at least one answer...

If your using HLFix, and you add a new wad without updating your "wad.txt" list, you'll get this error.

Hope this helps someone...
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