Source Valve Hammer Created 18 years ago2005-11-09 22:23:34 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-11-09 22:23:34 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-11-09 22:23:34 UTC Post #146291
Can the Source VALVe Hammer Editor be used to construct HL1 maps?
Posted 18 years ago2005-11-09 22:27:59 UTC Post #146295
Yes
Nice avatar :P smack
Posted 18 years ago2005-11-10 01:29:31 UTC Post #146307
It can but it's pointless, just use 3.4.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-11-10 16:58:38 UTC Post #146434
Well I've been having issues downloading 3.4 so I was just wondering if I could use the Source capable editor.
Posted 18 years ago2005-11-10 17:45:34 UTC Post #146438
Speaking of this source-hl1 compatibility: Does Valve Hammer Editor (source SDK) allow you to save a .vmf file as a .map file?
Posted 18 years ago2005-11-10 18:19:26 UTC Post #146440
I don't know, I think this whole compatibility is kinda senseless anyway since the older versions are still downloadable and run easier.
Posted 18 years ago2005-11-10 21:46:49 UTC Post #146470
I don't think you can save vmfs as .maps. They are completely different formats. I'm not too famaliar with Source mapping though so I could be wrong.
Posted 18 years ago2005-11-10 22:02:11 UTC Post #146475
Just checked - there's no export to .map function. And indeed, Worldcraft dude, those new HL2 elements like dismaps and all would give another .map type file than HL maps would give anyway.
Posted 18 years ago2005-11-12 17:31:03 UTC Post #146842
I was hoping you could map for HL1 using that because imagine using displacements to make terrain in HL1. Would be so much easier :D!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-12 17:41:49 UTC Post #146847
HL1 doesn't support dismaps so whether you use Hammer 4.0 for HL or not, you're not going to get it to run...
Posted 18 years ago2005-11-12 17:45:56 UTC Post #146848
The reason I asked is because I have parts of a map done with Source that I need to use in Half-life1.
My "Projects" classroom in university doesnt have Internet yet, so I cant use STEAM/Hl2 to show teachers my work. I dont have the problem with HL1, obviously :)
Posted 18 years ago2005-11-12 18:08:40 UTC Post #146852
Opening a .vmf in Hammer 3.4 doesn't work. Hammer 4.0 can export to an AutoCad format tough, as far as I know, so if there's AutoCad there you could do something to show it off. Perhaps there's a custom tool that can convert .vmf's to .rmf's, but I haven't encountered one yet...
Posted 18 years ago2005-11-12 19:04:41 UTC Post #146872
Why would anyone bother? All the new features are for the engine, really.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-13 06:41:45 UTC Post #146928
There is a possibility though.
When you import a .MAP file in Hammer 4, I think you can save it to .MAP
It wont save it as a .VMF unless you specify so. The problem is that Hammer 3.4 probably wouldnt open that .MAP file... I'll have to test it.
The "export to DXF" option is useful for Autocad and specially for importing maps into Bryce. But these programs dont have the HL textures, and the whole point is being able to walk through the building in real time. :confused:
You must be logged in to post a response.