Texture issues. Created 18 years ago2005-11-11 15:09:42 UTC by ][R()N ][R()N

Created 18 years ago2005-11-11 15:09:42 UTC by ][R()N ][R()N

Posted 18 years ago2005-11-11 15:09:42 UTC Post #146638
Several (but not all) of my custom textures do not show up ingame in my CS map, but rather as the pink and black checkerboard. I've tried solutions such as reduced texture size and renaming some of the textures differently (in Wally), then replacing the wad and retexturing the brush. None of these attempts worked. A 64 x 64 texture doesn't show up for example.

Does anyone know what could be causing this? Is it perhaps videocard/driver related, or might it have something to do with how i made/edited the textures and saved them into a wad in Wally?
Posted 18 years ago2005-11-11 15:16:21 UTC Post #146641
have you tried actually searching the forums... coz this has come up loads of times!
Posted 18 years ago2005-11-11 15:33:47 UTC Post #146644
My bet is that you have saved the wad files in the wrong folder. Maybe you have those files in "valve" when they should be in "cstrike"
Use the wadinclude command while compiling and most of your custom texture problems will be solved forever.
Posted 18 years ago2005-11-11 15:34:54 UTC Post #146646
It's the wad's fault. Make sure that when you compile, the wad file has the proper textures - and that your map files reference the wads (just check to see if you have the wad in Hammer)

And yes, there's plenty of other stuff in the Archives. :)
Posted 18 years ago2005-11-11 22:19:34 UTC Post #146728
Or if you have the wad in hammer, and in your cstrike folder the problem might be this:

You added the some textures to the wad file and used them in your map
BUT you didn?t put the new "version" of the wad file in your cstrike folder :glad:
Posted 18 years ago2005-11-12 18:25:45 UTC Post #146866
Aha! I thought I had already placed the updated wad in all the correct places, hmm must be losing my mind and forgetting things. I recopied and repasted it into my cstrike folder and voila it works as usual. This still doesn't explain why -wadinclude didn't work. I'll refresh hammer's copy of the wad as well and see if cs displays the textures without the wad in my cstrike folder
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