compiling error Created 19 years ago2005-11-16 08:12:41 UTC by Weeman Weeman

Created 19 years ago2005-11-16 08:12:41 UTC by Weeman Weeman

Posted 19 years ago2005-11-16 08:12:41 UTC Post #147369
when i compile my map i get this error

** Executing...
** Command: Change Directory
** Parameters: F:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "F:ProiectMAPScurte.map" "F:SIERRAHalf-Lifevalvemapscurte.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolszhlt33hlcsg.exe
** Parameters: "F:SIERRAHalf-Lifevalvemapscurte"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolszhlt33hlcsg.exe F:SIERRAHalf-Lifevalvemapscurte
Entering F:SIERRAHalf-Lifevalvemapscurte.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
30%... (0.05 seconds)

Warning: Wad file 'program filesvalve hammer editortoolszhlt33zhlt.wad' not found
Error: Could not open wad file program filesvalve hammer editortoolszhlt33zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvefonts.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: sierrahalf-lifevalvecached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 2 used textures, 66.67 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 1 used texture, 33.33 percent of map (3116 textures in wad)
--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolszhlt33hlbsp.exe
** Parameters: "F:SIERRAHalf-Lifevalvemapscurte"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolszhlt33hlbsp.exe F:SIERRAHalf-Lifevalvemapscurte
>> There was a problem compiling the map.
>> Check the file F:SIERRAHalf-Lifevalvemapscurte.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolszhlt33hlvis.exe
** Parameters: "F:SIERRAHalf-Lifevalvemapscurte"

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolszhlt33hlvis.exe F:SIERRAHalf-Lifevalvemapscurte
>> There was a problem compiling the map.
>> Check the file F:SIERRAHalf-Lifevalvemapscurte.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolszhlt33hlrad.exe
** Parameters: "F:SIERRAHalf-Lifevalvemapscurte"

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolszhlt33hlrad.exe F:SIERRAHalf-Lifevalvemapscurte
>> There was a problem compiling the map.
>> Check the file F:SIERRAHalf-Lifevalvemapscurte.log for the cause.

--- END hlrad ---

the thing is that this error never apeared before, and the hammer is setup fine, duno what to do please help :aggrieved:
Posted 19 years ago2005-11-16 08:24:10 UTC Post #147370
Warning: Wad file 'program filesvalve hammer editortoolszhlt33zhlt.wad' not found
Error: Could not open wad file program filesvalve hammer editortoolszhlt33zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Posted 19 years ago2005-11-16 08:30:58 UTC Post #147372
the wad files exist, they were loaded from the valve folder, 3 times, (i have setup hammer before :quizzical: ) but this is the firsrt time such an error ocurrs :
Posted 19 years ago2005-11-16 08:54:48 UTC Post #147375
program filesvalve hammer editortoolszhlt33zhlt.wad

Is this wad actualy in that directory? If so, try removing all the wads from Hammer's texture list, re-add them, close Hammer, restart Hammer.
Posted 19 years ago2005-11-16 09:08:30 UTC Post #147376
ooooooo, i got it now, thee zhlt.wad is not on the same hdd as the others............ thus the error ;) :lol:

Thanks for the hlep, couldn't have guesst it without you THANKS A LOT
Posted 19 years ago2005-11-16 09:10:21 UTC Post #147377
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