setting up a mod Created 20 years ago2004-01-28 23:36:51 UTC by black mesa black mesa

Created 20 years ago2004-01-28 23:36:51 UTC by black mesa black mesa

Posted 20 years ago2004-01-28 23:36:51 UTC Post #14280
can some1 please tell me how to get half-life to recognise my mod? In other words tell me how to set everything up, ow and it's a single-player mod.
Posted 20 years ago2004-01-29 00:22:03 UTC Post #14287
Posted 20 years ago2004-02-01 03:34:18 UTC Post #14745
there are THREE tutorials titled, SETTING UP A MOD!

i wish more ppl would look b4 they ask
Posted 20 years ago2004-02-01 04:20:17 UTC Post #14751
So do I. It's getting a bit irritating now, constantly linking people to tutorials :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-01 05:04:03 UTC Post #14755
i chek the tut's regulary and read em all :)
Posted 20 years ago2004-02-01 09:52:32 UTC Post #14805
It's should be possible to create a sticky topic that's always on top. One with the line READ THE **** TUTORIALS
Posted 20 years ago2004-02-02 05:52:05 UTC Post #14921
I wasn't asking how to get it to run in hl's custom game menu i want to know how i can set up the source code (the dll's and stuff ) so i can start coding.
Posted 20 years ago2004-02-02 06:09:41 UTC Post #14923
Get the SDK.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-02 10:27:56 UTC Post #14934
VERC has quite a bit about coding... too bad I hate code!
Posted 20 years ago2004-02-02 13:19:22 UTC Post #14939
Its easy to get HL to recognice your mod

1 Make a folder in your HL root catalog, name it whatever you like the mod to be named, this is where all your mod files are going to be.

2 Copy your Liblist.gam from your Half-lifevalve folder, put it in the folder you created in step one.

3 Open the Liblist.gam file with an text editor and edit the following strings:
game "YOURGAME" -self explanatory, the name of your mod.

startmap "YOURMAP" -the map that will load when you choose new game.

trainmap "YOURMAP" -the map that is going to load when you choose hazard course.

gamedir "YOURDIR" -the directory name that you created in step one.

url_info "YOURWEBPAGE" -if you want to a link to your mod?s homepage.

version "YOURMODVERSION" -the version of your mod.

type "DESCRIPTION" -description of your mod.

gamedll "dllsYOURDLL" -the dll-file the game should load.

mpentity "YOURENTITY" -the MP entity players should spawn from.

this should solve your problem.
by the way..........
                        "I wanna learn c++ in ONE lifetime" :P
Posted 20 years ago2004-02-02 13:27:32 UTC Post #14940
That was pointless. There are tutorials.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-06 03:52:28 UTC Post #15416
the tutorials i've seen don't make sense or a i just can't find one with enough info to start me off and yes i do have he sdk, i can run my mod and i know a bit of c++
Posted 20 years ago2004-02-06 08:10:16 UTC Post #15418
You can run your mod then what's the problem? :confused:
Posted 20 years ago2004-02-06 15:28:55 UTC Post #15452
If you're looking for coding tuts- you're in the wrong place
Posted 20 years ago2004-02-07 22:27:06 UTC Post #15614
Blackmesa:
Clicky! Verc

SoV?eT:
Try reading everything in the post, and the tutorials.
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