Sounds in HL1 Created 19 years ago2005-11-20 19:34:12 UTC by Tosse Tosse

Created 19 years ago2005-11-20 19:34:12 UTC by Tosse Tosse

Posted 19 years ago2005-11-20 19:34:12 UTC Post #148140
Is there any way to olay other sound files than .wav in hl1 ?
The reason im wondering is beacuse it would be a HUGE sound folder for my mod... Iv? got some music
Posted 19 years ago2005-11-20 19:56:16 UTC Post #148146
No.

HL will only read .Wav files, unless you find a way to make the background music feature work for MIDIs or something...

Just convert your music to .Wav Format.

I believe there is a custom sound tutorial here with the exact specs...

(and an AMAZING Ambient_Generic tutorial for using the sounds)
Posted 19 years ago2005-11-20 20:02:52 UTC Post #148147
I know how to make and use sounds, i was just wondering if it?s possible to get HL to use other sound files... I thought about using one of those programs that fools the computer that it?s reading a cd, but that would only take more space, i?t still needs .wav files :D But then i?ll just have to live with a huge sound folder, and cut back on the music for the mod, wich im making myself btw :)
Posted 19 years ago2005-11-20 20:08:07 UTC Post #148149
You could use the cd music function and place mp3's in a Media folder in your mod's folder. It's possible that that only works on steam, tough.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-11-20 20:08:46 UTC Post #148150
Making yourself...

What program are you using?

.. or is it all solo instrumentalist ..
Posted 19 years ago2005-11-20 20:14:33 UTC Post #148151
So the cd music is mp3? Im going to look deeper into this... It has to be a way!

If someone have any idea of how to make this work, of if anyone is really sure it?s impossible, please tell me :D

@BL: for recording i use WaveLab, and for putting it all together and fill out with MIDI sounds or just making a MIDI song i use Cubasis
Posted 19 years ago2005-11-20 23:29:24 UTC Post #148159
Natural Selection can play mp3s in an ambient_generic-ish way, its used for high quality ambience sounds.
But if you aren't mapping for NS, then you are stuck with waves.
Posted 19 years ago2005-11-21 03:30:02 UTC Post #148179
Steam can play MP3s at the menu. That's it with the standard game code. I think Spirit supports some better formats.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-11-21 04:31:46 UTC Post #148184
Thell i might have to make the mod for something else than HL1.. But im going to look more into that cdaudio and see if i somehow can do something with that
Posted 19 years ago2005-11-21 05:57:49 UTC Post #148190
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