Weird Error Created 18 years ago2005-12-01 01:50:33 UTC by J3r3my J3r3my

Created 18 years ago2005-12-01 01:50:33 UTC by J3r3my J3r3my

Posted 18 years ago2005-12-01 01:50:33 UTC Post #150009
Ok I was testing my map and at a certain part it shows "Trace backed up past 0.0" and then it shows "Master Heartbeat timeout 0.055616 against 400.000000" or some other number like that in there.

And that null brush effect pops up once i go past a certain point and then i go a little further and its back to normal. And I didnt even use null textures in this part. All my brushes are valid and I have no leaks.
Posted 18 years ago2005-12-01 05:42:40 UTC Post #150028
So, a HOM effect? Let me guess, it happens in your terrain area?
This is sometimes caused in area's with complex shapes or angled faces. These area's are quite hard for vis to handle properly, so now and then a HOM effect appears.

It's best to keep the vis job as simple as possible to avoid these problems. Think of putting details into func_walls. The terrain could also be put into one or more func_walls, with a nulled brush under it to prevent leaks. Makes the vis job a lot easier and it's much less likely to get such problems.
Posted 18 years ago2005-12-01 06:30:33 UTC Post #150030
No it was down in a t-junction in one of the sewer pipes. But I shifted the brushes around and now it seems to work fine.
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