Brush Displacement Method Created 19 years ago2005-12-06 23:03:33 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 19 years ago2005-12-06 23:03:33 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 19 years ago2005-12-06 23:03:33 UTC Post #150792
I've been hearing a lot about a method of manipulating brushes and making them look a lot "rounder." What is this so called "displacement method" and how do I use it? I need to make outdoor areas that aren't blocky so I'd like to figure out how to use it. I already have source indoor architecture mastered (basically the same as is HL1) but now I just need outdoor skillz.
Posted 19 years ago2005-12-06 23:25:36 UTC Post #150794
Displacement mapping can be accessed via the Texture Application window: just hit the displacement tab. For some tutorials, try clicking here.
AJ AJGlorious Overlord
Posted 19 years ago2005-12-07 00:20:25 UTC Post #150798
Thanks for the link. I read the tutorial and tried using the tool. I have to say that I wasn't all that impressed with it. It seems to be a little on the "cheap" side and I can't begin to imagine how VALVe pulled off making terrain look so realistic with it. I couldn't seem to make smooth terrain no matter what I did. I just ended up making a bunch of pyramid-like shapes. I couldn't figure out how to make the tops smooth and round. A tutorial here on TWHL would be great!
Posted 19 years ago2005-12-07 00:24:58 UTC Post #150799
Well, after playing around with it some more, I figured out a few different techniques. I found that if I raise the radius I can make better looking terrain and smooth out the surfaces cleaner. I guess I'll just have to work with it some more.
Posted 19 years ago2005-12-07 04:42:14 UTC Post #150811
[m]Use the [edit] button, don't double-post in quick succession![/m]
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-12-07 12:09:28 UTC Post #150853
Actually it is a handy tool, I have not seen better mountains in any other game, HL2 has good eye candy.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-12-07 12:44:17 UTC Post #150864
It takes a while to get used to if you haven't worked with terrain-based engines (3D RTS games use them a lot), but they're really usefull. Look at other maps to get inspiration on how to use the tool (mat_wireframe mode is usefull in-game to see how dismaps are done).
Posted 19 years ago2005-12-08 02:08:49 UTC Post #151012
you can also use the subdivide tool which smooths everything over
Penguinboy PenguinboyHaha, I died again!
You must be logged in to post a response.