Simple Trigger Door Created 18 years ago2005-12-06 22:03:36 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-12-06 22:03:36 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-12-06 22:03:36 UTC Post #150789
Although the idea is SIMPLE, I cannot seem to pull it off in Hammer. I just want to make my trigger_once open a door. That's it! That's all I want to do! Thanks to this input/output bullcrap, this has become a very difficult and confusing task. My door's name is "door1" and I want to trigger it (to open) when I (the PlaYeR) crosses the trigger. What do I put in the fields??? Sorry if this is one of the dumbest questions ever but I think I NEED to know how to do this.
Posted 18 years ago2005-12-07 10:17:56 UTC Post #150836
u must have trigger_once (or trigger_multiple, i use trigger_once more)
then u must go to outputs and select new
then u must select onplayertouch
then enter the name of your door, in your case "door1"
then select from the last drop-down menu "open"
u can add a delay if u like.

*this might be a bit diffrent but i thought it was something like this*
Posted 18 years ago2005-12-07 11:03:39 UTC Post #150844
tha_crazy is right.
But as an output, you don't need to use onplayertouch, you can also use "ontrigger"
I still don't understand the difference. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-12-07 11:25:12 UTC Post #150845
It's quite straightforward once you actually check out the several filter names.

The difference between onplayertouch and ontrigger is simple: ontrigger also reacts on other entities that trigger this entity, while onplayertouch only reacts on, well, you know the deal. ;)
Posted 18 years ago2005-12-07 12:54:36 UTC Post #150875
thankgod i worked with VHE for ever since i had it :P
i wrote that from school, so i had to guess a bit ^^

*edit*
i made a screenie for you to help you
its located at : http://www.ins-guild.com/crazyworks/pics/example.JPG
Posted 18 years ago2005-12-07 14:19:55 UTC Post #150910
input/output bullcrap
The input output idea is fantastic! it completely rules out the need for multi-managers and you can set a single trigger to trigger hundreds of things really really easily!

also, you almost never have to go into the input tab. i believe its just for checking.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-07 14:48:51 UTC Post #150918
yeah, its just for checking ^^
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