Created 18 years ago2005-11-23 12:55:23 UTC by M_gargantua
The half-life map will be a sequel to tp_sacrifice.Yah! That's what I wanted to hear!
that can be done in HL1Reflective water? .... nope
Reflective water? .... nopeI believe it can be done with Spirit
Control of shadow resolution? .... nopeSpirit?
Viewable distance of 5000? ..... nope?
Bumpmapped stone textures? ..... nopehttp://collective.valve-erc.com/index.php?doc=1091469531-97736200
Reflective water? .... nopeControl of shadow resolution? ... YES! I've found that you CAN change this in the bath compiler. Can't remember which parameter it is at the moment. Only problem is that it takes 8 years to compile and the limit for light patches is easily exceeded with larger maps.
Control of shadow resolution? .... nope
Viewable distance of 5000? ..... nope
Bumpmapped stone textures? ..... nope