ns mapping Created 18 years ago2005-09-25 01:48:23 UTC by nakarah nakarah

Created 18 years ago2005-09-25 01:48:23 UTC by nakarah nakarah

Posted 18 years ago2005-09-25 01:48:23 UTC Post #137297
ok, since im a complete noob to mapping for that game, im confused on how to distinguish the map between NS and CO versions. anyone mind helping me, or telling me, how to make it CO? , and as its on the topic, how to make it NS with the res nodes, building areas, weldable doors. <---complete uter noob to NS/CO mapping.
Posted 18 years ago2005-09-25 02:21:02 UTC Post #137299
I'd suggest you ask about this on the NS forums. There're probably guides on the official site and such. I haven't seen any NS mappers here for a long time.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-21 07:26:09 UTC Post #153684
In the rare event that someone else needs this info, (simply said because of the age of this post) WHEN mapping for NS, it is the actual filename itself that dictates how the mod will run the map. example: a Combat map needs to be called co_mapname, and an NS map needs to be called ns_mapname. what that means is that any map can be used in both modes (assuming it has all the necessary entities) simply by changing the name of the file.
I use this trick for testing parts of NS maps before they are finished, because NS mode maps require MANY entities in place before the game will run them properly and sometimes I just feel too lazy to set up all those things just to test something.

Finding answers like this is a real chore for the NS mapping community due to limited resources and I've had to discover many of them myself. NS mapping has many qwerks and the game itself can be very picky about what it expects from the map itself.

If I see any NS specific questions, I will make it a point to answer them if I know the answer.
Posted 18 years ago2005-12-21 07:29:29 UTC Post #153685
That post is from september! :o

Please don't revive threads. : I don't think he'll come back anyway.
Posted 18 years ago2005-12-21 09:03:05 UTC Post #153693
Thanks for the heads up and I'll refrain from doing that in the future. Although, my thought is that anyone with the same question in the future wouldn't have to post about this again because now the question has been answered in the same thread. Just a thought, even though maybe a bad one. Ok. I'll shut up now. Sorry, it was my first post.
Lastly: I just came accross the note on thread necrophilia in the general rules section and will follow this more carefully in the future.
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