func_wall with "+" texture emits light Created 18 years ago2005-12-25 03:09:42 UTC by inventrex inventrex

Created 18 years ago2005-12-25 03:09:42 UTC by inventrex inventrex

Posted 18 years ago2005-12-25 03:09:42 UTC Post #154393
Hello, I am experimenting with lights like a tutorial here about lights.
I textured a brush with a +FIFTIES light texture (one of them) and made the brush into a func_wall, Minimum light level 0, and it emits light... is it supposed to? :zonked:

Thanks.
Posted 18 years ago2005-12-25 06:33:59 UTC Post #154396
some textures emit light even if there's not light entity...
Posted 18 years ago2005-12-25 08:12:00 UTC Post #154410
The tutorial says that func_walls with Minimum Light Level of 1 will make it look as if it is lighted, 0.5 half-lit, 0 not. Well I tried that... it still emits light even though it isn't supposed to.
Posted 18 years ago2005-12-25 09:16:53 UTC Post #154414
Look in your ZHLT folder. You'll see a file called lights.rad open it with notepad. In it there is a list of textures with numbers beside them.
All the textures in the list emit light, doesn't metter if they have + or ~. The first three numbers determine the lights color (red,green,blue) and the last one determines the brightness. You can add or remove textures from the list if you like.

I advice you to use one of the +A~FIFTIES textures. They aren't listed. If you add a light entity below them you wont see the diffrence between it's +0 texture.
Posted 18 years ago2005-12-25 10:35:56 UTC Post #154428
Thanks, I think I will use a +A~FIFTIES or my own custom unflagged ones.
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