How thick a wall mut be to shoot through Created 18 years ago2005-12-25 18:54:32 UTC by Xyos212 Xyos212

Created 18 years ago2005-12-25 18:54:32 UTC by Xyos212 Xyos212

Posted 18 years ago2005-12-25 18:54:32 UTC Post #154489
What determines if a wall can be shot through? Thickness, or something else?
Posted 18 years ago2005-12-25 18:58:48 UTC Post #154490
It doesn't matter! Tie the wall to the func_illousnary entity.(ctrl+T) Over that wall place a block textured with the clip texture on all it sides. Clip brushes block the player/monsters but doesn't block grenades and shots!
Posted 18 years ago2005-12-25 19:06:10 UTC Post #154493
What mod? CS?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-25 19:06:15 UTC Post #154494
He hasnt specified if he wants the bullets to go through the wall or the exact opposite...
Thickness and the type of weapon are responsible for that. You should place an npc (or CS hostage) at the other side of the wall and try different wall widths to see what happens.
Posted 18 years ago2005-12-25 19:31:03 UTC Post #154502
Sorry its CS 1.6. I want bullets to go through.
Posted 18 years ago2005-12-25 20:03:44 UTC Post #154505
By default, all solid (worldspawn) walls should block weaponfire with the exception of when a weapon was coded to penetrate world geometry. Using the func_illusionary/clip brush as ELON mantioned is the prefered and universal method for achieving this effect and will work in all mods.
I would assume from the nature of this question though that the AWP is what you had in mind? In that case some experimentation may be required with the method Kasperg mentioned. It is from my experience though, that if you want the wall to block everything BUT the high calliber weapons (AWP, etc) you need to make the wall, box, or whatever into a func_wall or func_door even if stationary(if inside the hull) to ensure that the awp will penetrate. I don't know how these weapons were coded so I can't give a specific measurement. It may also have something to do with if there are multiple brushes in the line of fire, and if those brushes share a surface with the void.
If any one has Specific details about this, I would be interested in hearing about proven details here.
Posted 18 years ago2005-12-25 20:17:53 UTC Post #154512
The weapons will penetrate most walls, doesnt matter what thickness, to stop this you should split the brush in 2, it will only penetrate one brush.
Posted 18 years ago2005-12-25 20:25:37 UTC Post #154513
Thanks. I was wondering about the AWP actually. Thanks
Posted 18 years ago2005-12-25 23:14:50 UTC Post #154529
Normally weapons will penetrate func_ entities... like doors, even in Source barrels.

To stop bullets from going through doors... I don't think there's a way...
Posted 18 years ago2005-12-26 00:30:51 UTC Post #154537
If you mean cs then its about this:
9mm guns(glock, mp5, tmp, berettas)
Roughly up to 4 units

.45 Acp guns (usp, ma10, ump45)
Probably around 16 units, maybe a little less

Desert Eagle
Around 64-100 units

FiveseveN, P90
Around 8 units, probably less.

Rifles
the m4a1 can penetrate walls around 128 units, depending on distance. the ak47 can penetrate walls wells over 128 units thick. Dunno about the aug or sg552, most likely the same as the m4a1.

Awp
Around 256 units, possibly even more.

Scout
Around 128 units.

G3sg1/Sg550
Around 128-150 units.

M249 Para
I have no idea.
Posted 18 years ago2005-12-26 01:06:31 UTC Post #154541
I tried and the AWP wont even go through two 16 unit walls. But maybe it can only go through one wall.
Posted 18 years ago2005-12-26 02:15:25 UTC Post #154543
Only one wall, like what pepper said...
Posted 18 years ago2005-12-26 06:58:24 UTC Post #154553
Looks like you'll have to experiment.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-26 16:40:41 UTC Post #154633
The weapons will penetrate most walls, doesnt matter what thickness, to stop this you should split the brush in 2, it will only penetrate one brush.
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