Sprite Prob Created 18 years ago2005-12-27 21:26:54 UTC by TawnosPrime TawnosPrime

Created 18 years ago2005-12-27 21:26:54 UTC by TawnosPrime TawnosPrime

Posted 18 years ago2005-12-27 21:26:54 UTC Post #154905
This is a continuation (sort of) of a previous thread I made. I made this new just to make things easier. You can find the old thread Here.

Ok, first things first...Elon, I solved my prob w/ the nhth sprite...you named it wrong, it was nhth1.spr. No big.

Now, down to business. I've created the sprite under a platform. The is the when I go to jump on that platform, the sprite is still visible 'til the center is covered and then completly disappears. I don't want this. Is there a way to render it so that slowly disappears as the player moves or am i stuck w/ this prob?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2005-12-27 22:36:44 UTC Post #154908
Yes, you can use about 10 env_render's to change the effects amount to a lower number.
so the first env_render is triggered putting the FX amount from 90, to 80..
Then trigger another env_render to change it from 80, to 70, and so on, until the sprite has dissapeared.

might want to work with smaller numbers as well, example: 90, 85, 80, 75, 70.. ..0.

If that is what you mean.. :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-12-28 01:26:57 UTC Post #154916
Uhmmm...anyone else got an easier idea?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2005-12-28 01:55:11 UTC Post #154917
Agree with Unbrakable, I can't think of another way.

If you want, upload to problem maps so I can make sure I understand properly what you want.
Posted 18 years ago2005-12-28 02:27:29 UTC Post #154920
Set the render mode as Glow?
Posted 18 years ago2005-12-28 05:00:11 UTC Post #154929
If you want it to grow bigger and fade away as the player walks away from it, then the glow is a nice solution.
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